The Copper Crucible

Est. 2026 Human Artificer (Alchemist)

The Copper Crucible

The shop smells of citrus and ozone. The owner writes prices in a ledger using a quill that doubles as a pipette. She keeps a tame mechanical mouse named Bristl...

MA

Shopkeeper

Marta Brinewell, a Human Artificer (Alchemist) (Lvl 3)

Keeper's Species

Human

10 Misc2 Weapons3 PotionsEst. 290 gp

Shop Inventory

(15)
Miscellaneous10

A complete artisan's kit for an alchemist: glass vials, small alembics, metal burners, labeled reagent jars, and measuring spoons. Essential for anyone who wants to mix reliable potions or make safe extracts.

Can be used to craft basic alchemical goods (acid, alchemist's fire, antitoxin, oil, perfume, soap) given raw materials and time.

A small tin of lamp oil. Cheap, plentiful, useful for lamps, lanterns, and improvised fire-making.

If set alight, oil burns and can ignite objects or create simple torches. Can be used with alchemical recipes.

A small glass vial of pleasantly pungent perfume. The alchemist distills local herbs into a memorable scent.

Can be used to charm or distract in social situations if the wearer is persuasive; used as alchemical reagent for some concoctions.

A rough bar of soap made from rendered fats and ash. Cheap and useful for cleaning gear and removing residues.

Sturdy glass bottles for storing potions, oils, or reagents. Sold cleaned and corked.

A compact kit of bandages, splints and over-the-counter salves. The village midwife swears by them.

Spend 1 use as an action to stabilize a creature at 0 hp without a Wisdom (Medicine) check.

A small leather pouch partitioned to hold herbs, chalks and common powders needed for simple spells and rituals.

Holds common material components for spellcasting; does not include components with a listed gp cost.

A bundle of charcoal, powdered saltpetre, and waxed fuses. The village festival uses these in fireworks and signal flares.

Used as crafting components for fireworks, minor timed alchemical effects, and tinkering projects.

A corked iron cap filled with powdered soot and quick-fizz salts. Toss it and the air goes black for an instant.

When thrown and shattered creates a 10-foot-radius cloud of thick smoke that heavily obscures for 1 round (6 seconds). Wind can disperse it; harmless aside from obscuring vision.

A brass spider no bigger than a coin with a whirring core. Keeps mixtures blended without the alchemist's hand.

Once per short rest, grants +2 to a single Intelligence check made using alchemist's supplies while attached.
Weapons2

A glass vial filled with a corrosive brew. Useful as an improvised ranged weapon or a reagent for experiments.

On a hit the vial splashes acid; deals acid damage.

A stout glass flask whose contents ignite on exposure to air. Not subtle, but reliable for creating a dangerous distraction.

On hit the target catches sticky flame and takes fire damage at the start of each of its turns until extinguished. A creature can attempt a Dexterity check as an action to put it out.
Potions3

A bitter-smelling vial of neutralizing draughts. Popular with farmers and hunters who encounter nasty venoms.

Grants advantage on saving throws against poison for 1 hour when consumed.

A small corked phial glowing with a faint red light. The village healer keeps a few of these for emergencies.

Heal 6 HPConsumable; a common magic item.

A pale, effervescent elixir in a tiny phial. Not a true potion by the learned, but it gives a quick, small boost.

When drunk grants temporary hit points that last 10 minutes. Common folk use it to steady nerves before a long watch.
MA

Marta Brinewell

HumanArtificer (Alchemist)Lvl 3

Shop Atmosphere

The shop smells of citrus and ozone. The owner writes prices in a ledger using a quill that doubles as a pipette. She keeps a tame mechanical mouse named Bristle to fetch small items; Bristle dislikes copper coins and will hide them until offered a scrap of ribbon.
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