The Old Coin

Est. 2025 Human Warlock

The Old Coin

The Old Coin is lit by a single guttering lantern and a line of tiny glass coins embedded in the floor that faintly glow when customers lie. Zayda speaks softly...

ZA

Shopkeeper

Zayda of the Veil, a Human Warlock (Lvl 4)

Keeper's Species

Human

17 Misc2 PotionsEst. 555 gp

Shop Inventory

(19)
Miscellaneous17

A finely made set of picks, scrapers and tension wrenches in a velvet roll — well balanced and whisper-quiet. Zayda polishes the tips with a blackened oil she insists masks the user's scent.

Grants +1 on Dexterity (Sleight of Hand) checks made to pick locks or pockets once per short rest (mundane bonus, minor enchantment).

A leather roll containing basic lockpicks, tension wrench, small mirrors and a file. Functional and familiar to most rogues.

Thin silk thread and a bent needle for delicate stitching or discreet repairs—useful for tailoring, mending torn pockets, or sewing in small tracking charms.

A dark, viscous oil that eases moving parts within locks. Zayda insists a drop on a pick tip quiets the sound of scraping.

When applied to a lock or tools, grants advantage on a single Dexterity (Sleight of Hand) or Dexterity checks to pick that lock (consumed on use).

A small coin rubbed raw with an unidentifiable ash. It sits heavy in the palm and seems to cool when danger is near.

Once per day, when flipped, grants the holder a bonus to a single Dexterity saving throw or Dexterity (Stealth) check. Zayda warns 'the coin chooses the night.'

A tiny muslin packet filled with powdered night-bloom petals and iron shavings. Tossed and crushed, it releases a clinging gray smoke that obscures vision.

When thrown (no attack roll), it creates a 10-foot radius heavily obscured area for rounds. Usable once per sachet.

Thin, adhesive leather pads that stick to the soles of shoes. They muffle footfalls and shed a faint dusting of ash instead of making noise.

Grants +2 to Dexterity (Stealth) checks made to move silently for up to 1 hour total (consumable-like, re-adhereable by Zayda for 1 gp).

A small polished disc inlaid into a tarnished case. One side reflects normally; the other reveals dim movement in shadowy areas.

When held and glanced through, grants the user advantage on Perception checks to notice creatures hidden in dim light for 1 minute, once per day.

A spool of fine, nearly invisible wire used for trip triggers or fastening small objects—coated with a residue that resists rust.

Can be set as a simple trip ( Perception to spot) or used to suspend small items; can hold up to 20 lb without snapping.

A modest hand press and set of dies capable of imprinting convincing faces on coins and stamping various textures.

Allows creation of convincing counterfeit coins (gameplay effect to be adjudicated by DM; obvious magic detection will mark them as mundane counterfeits).

A spool of extremely fine thread that is nearly invisible in moonlight. Often used to attach small items or stitch illusions into clothing.

Grants advantage on checks to hide a small item in clothing (once per use per 1 hour).

A hand-drawn map showing back alleys and cellar entrances in the city's old quarter. Some paths are faded or marked with cryptic notes.

Provides advantage on Navigation checks to travel through the mapped quarter safely once per day. Some markings require deciphering ( Intelligence).

A blackened silver locket with an opaque stone. When held near mechanical traps, the stone throbs faintly.

Once per short rest, the wearer can sense the presence of a mechanical trap within 30 feet (directional, not type).

A small iron crowbar useful for prying doors, windows, and crates. Maintained to avoid betraying screeches.

A 50-foot length of sturdy hempen rope, frayed slightly at the ends.

Contains flint, tinder and a small iron striker. Zayda's is lined with a scrap of black velvet that seems to hide sparks.

A single, very fine pick for intricate wards and small locks. Sold individually for customizing a set.

Potions2

A small vial of red liquid that mends wounds when drunk.

Heal 2 HPHeals hit points when consumed.

A dim, silver-blue vial. When a single drop is applied to the tongue, ambient sounds dim as if a veil were drawn.

For 1 hour after consumption, the drinker has advantage on checks to move silently and on Perception checks to detect sound-based traps. Usable once.
ZA

Zayda of the Veil

HumanWarlockLvl 4

Shop Atmosphere

The Old Coin is lit by a single guttering lantern and a line of tiny glass coins embedded in the floor that faintly glow when customers lie. Zayda speaks softly and pauses mid-sentence as if hearing something behind the walls; she never charges for advice, only for favors. She accepts coin, trade (especially maps, secrets, or a 'tidbit of shadow'), and occasionally knowledge of a locked door. She will not sell the False Coin Press or certain charms to those who whistle openly in the shop or stare at the backroom curtain.
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