Wayfarer's General Goods

Est. 2025 Human Commoner (Trader)

Wayfarer's General Goods

Mira runs the shop from a sunlit corner of the market district. Herbs, jars, and coiled ropes hang from exposed rafters. A small hearth warms the place and fill...

MI

Shopkeeper

Mira Tallow, a Human Commoner (Trader) (Lvl 2)

Keeper's Species

Human

18 Misc4 Weapons2 Armor2 PotionsEst. 202 gp

Shop Inventory

(26)
Miscellaneous18

Sturdy leather pack with shoulder straps and several interior pouches.

Simple wool bedroll — serviceable and warm enough for most climates.

A day's worth of preserved food: jerky, hardtack, dried fruits.

Treated leather waterskin with a tightened cork stopper.

50 feet of sturdy hemp rope, well-stitched and reliable.

Wooden torch wrapped in pitch — bright for a short time.

Provides bright light for 20 ft and dim light for an additional 40 ft; burns ~1 hour.

Metal box with flint and tinder for lighting fires and torches.

Simple wax candles for low-light needs.

Burns about 1 hour.

A small flask of lamp oil — useful in lanterns or as an accelerant.

Adds 6 hours of use to hooded lantern; highly flammable if ignited.

A lantern with a hood and glass panes; manageable and safe for camps.

Provides bright light in a 30 ft radius and dim light for an additional 30 ft when fueled.

Iron crowbar, useful for prying doors, chests, and debris.

Sturdy hammer suitable for driving pitons and general repair.

Small iron spike for anchoring rope to rock or wood.

Forged iron hook with sturdy rings for rope attachment.

Locking iron manacles with small key; decent for restraining prisoners or creatures.

Simple rod, line, hook and a few basic baits.

Small braided bag that closes with a drawstring for carrying coins and small items.

Hand-drawn map of nearby roads, inns, and common landmarks.

Weapons4

Sharp, balanced blade with a leather-wrapped hilt.

Finesse, light, thrown (range 20/60).

Well-made short sword; favored by scouts and light fighters.

Finesse, light.

Simple wooden shortbow with a quiver of 20 arrows (extra arrows sold separately).

Two-handed, ammunition (range 80/320).

A compact crossbow that pack hunters and guards favor.

Loading, two-handed; bolts sold separately.
Armor2

Hardened leather armor that offers mobile protection to smaller warriors.

AC +11

Wooden shield bound with iron — a reliable defensive tool.

AC +2
Potions2

A small vial of red liquid that closes wounds and restores vitality.

Heal 7 HPHeals HP when consumed (healingAmount is average).

A bitter draught used to ward off the worst effects of poisons.

Grants advantage on saving throws against poison for 1 hour after drinking.
MI

Mira Tallow

HumanCommoner (Trader)Lvl 2

Shop Atmosphere

Mira runs the shop from a sunlit corner of the market district. Herbs, jars, and coiled ropes hang from exposed rafters. A small hearth warms the place and fills it with the smell of simmering broth; Mira offers a teacup to customers while they browse. She's sharp-eyed, quick with a ledger, and will haggle gently with adventurers (rare discounts for regulars or those who can trade useful salvage). A lazy ginger tomcat named Soot naps on a pile of bedrolls and will occasionally 'approve' purchases by nudging items with his head. The shop opens at first light and closes at dusk; Mira dislikes late-night visitors but will sell basic supplies for coin or a good story.
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