The Iron Pyre Forge

Est. 2026 Hill Dwarf Fighter

The Iron Pyre Forge

The forge's bellows wheeze a little tune whenever a firestorm hammer strike is made. Borin tacks a scrap of metal to the wall for every notable customer; newcom...

BO

Shopkeeper

Borin Fireforge, a Hill Dwarf Fighter (Lvl 12)

Keeper's Species

Hill Dwarf

5 Misc6 Weapons8 ArmorEst. 567.6k gp

Shop Inventory

(19)
Miscellaneous5

Starter bundle of small smithing and travel items useful on the road. Always stocked and cheap.

A basic fletched arrow bundle for shortbows and longbows.

A craftsman's kit for metalwork and basic armor/weapon repairs.

A plain iron ring banded with a faintly glowing seam of mithral; feels reassuring on the finger.

AC +1Grants bonus to AC and bonus to all saving throws while worn.

Commission the forge for repairs, enhancements (nonmagical), or bespoke metalwork. Costs vary by complexity; quoted per job.

Weapons6

A well-balanced steel longsword, edge true and haft wrapped in treated leather.

A solid warhammer with a flattened, tempered head and a shock-absorbing leather grip.

A fine longsword worked with a slight runic ridge along the fuller; hums faintly when danger is near.

Atk This weapon grants a bonus to attack and damage rolls. Counts as magical for overcoming resistance and immunity to nonmagical attacks and damage.

An exceptional blade tempered with subtle magic and inlaid silver filigree. Balanced for the seasoned warrior.

Atk Grants +2 to attack and damage rolls. Counts as magical for overcoming resistances.

A sword whose blade roils with contained flame when called. The metal is cold to the touch until lit.

As a bonus action speak the command word to ignite the blade. While ignited the sword sheds bright light in a 40-foot radius and deals an extra fire damage on hit. Toggleable; flames extinguish if sheathed.

The Forgefire Hammer looks ordinary until struck on the anvil: runes glow and the face takes on ember-like veins.

Atk Grants +1 to attack and damage rolls. Once per long rest the wielder can strike and cause a burst of forgefire that deals an extra fire to the target and ignites flammable unattended objects.
Armor8

A complete suit of expertly fitted plate, articulated at the joints and hammered to a fine finish.

AC +18

Interlocked rings and mail tailored to the wearer; reinforced at the shoulders and chest.

AC +16

Standard round shield, bonded leather rim and hammered boss. Well-balanced and trusted by soldiers.

AC +2

A heavy wool cloak threaded with a single silver strand along the hem; it feels slightly warm against your skin.

AC +1Wearing the cloak grants bonus to AC and +1 to saving throws.

A pair of supple leather boots with bands of hammered iron at the heels and soles that click when snapped together.

While activated (bonus action) the boots double your walking speed and impose disadvantage on opportunity attacks against you. The effect can be used for a cumulative total of 10 minutes between long rests.

A breastplate reinforced with seams of adamantine; its surface carries tiny hammered patterns that shimmer with a hard light.

While wearing this armor, any attack that would be a critical hit against you is treated as a normal hit.

A finely woven chain shirt worked in light mithral threads: as resilient as steel but feather-light.

A heavy buckler rimmed with faint runes; the metal seems to take and redirect force more readily than ordinary steel.

AC +2Provides a bonus to AC in addition to the shield's normal +2.
BO

Borin Fireforge

Hill DwarfFighterLvl 12

Shop Atmosphere

The forge's bellows wheeze a little tune whenever a firestorm hammer strike is made. Borin tacks a scrap of metal to the wall for every notable customer; newcomers who find a matching scrap get a friendly discount. He insists on balancing coins in a small iron scale before accepting payment over 500 gp.
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