Thistle & Trinkets General Goods

Est. 2025 Halfling Rogue (ex-merchant)

Thistle & Trinkets General Goods

Mara hums a half-remembered tune while weighing goods; she always asks customers their 'traveler's name' twice and will give a small discount (5%) if you can te...

MA

Shopkeeper

Mara Thistle, a Halfling Rogue (ex-merchant) (Lvl 3)

Keeper's Species

Halfling

12 Misc3 Weapons2 Armor2 PotionsEst. 222 gp

Shop Inventory

(19)
Miscellaneous12

A well-made pack with straps and several internal pouches. Holds common adventuring gear.

A wool bedroll that keeps out ground chill.

Sturdy, frayed slightly but reliable for climbing and tying.

Necessary kit for starting fires: flint, steel, kindling cloth.

Simple wooden torch; burns for about 1 hour.

Holds about 4 pints of liquid. Well sealed.

Salted meat, hard biscuit, dried fruit — enough for a day of travel.

A worn set of picks, tension wrench, and files. Functional but not perfect.

Grants proficiency use for lockpicking when tools are in decent condition.

Bandages, salves, splints and common emergency tools for battlefield first aid.

Stabilizes a creature without a Medicine check when used.

A sticky flask of volatile compound that ignites when it breaks on impact.

Deals fire damage; can ignite flammable objects.

When snapped, emits thick smoke for up to 1 minute—useful for cover or signaling.

Creates heavily obscured 10-foot-radius cloud at point of use.

Hand-drawn map marking local roads, a few inns, and the approximate location of a ruined watchtower.

Marks landmarks but is a little out of date—some roads shifted after last winter floods.
Weapons3

Useful for prying doors and crates, sturdy iron construction.

Can be used to attempt to pry open doors/crates with a Strength check.

A common shortblade with leather-wrapped hilt and a keen edge.

Two sharp daggers ideal as backups or throwing knives.

One dagger is slightly balanced for throwing (+1 to aim feel).
Armor2

Treated leather sections stitched together to give moderate protection while staying light.

AC +11

Round wooden shield reinforced with iron rim. Basic but serviceable.

AC +2
Potions2

A small red vial containing a magical salve that heals wounds.

Heal 2 HPRestores HP when consumed (standard Potion of Healing).

A bitter vial used to negate poisons' worst effects.

Advantage on saving throws against poison for 1 hour (if DM allows antitoxin effect).
MA

Mara Thistle

HalflingRogue (ex-merchant)Lvl 3

Shop Atmosphere

Mara hums a half-remembered tune while weighing goods; she always asks customers their 'traveler's name' twice and will give a small discount (5%) if you can tell a short, plausible backstory in return. She keeps a jar of mismatched buttons by the counter and will trade one for an odd trinket or interesting rumor.
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