Merisyn's Minor Miracles

Est. 2025 Half-elf Wizard (Diviner)

Merisyn's Minor Miracles

Merisyn hums while she works; she collects tiny, mundane keepsakes left behind by customers (lockets, buttons) and displays them in a shallow bowl. She insists ...

ME

Shopkeeper

Merisyn Vell, a Half-elf Wizard (Diviner) (Lvl 3)

Keeper's Species

Half-elf

1 Potions15 Misc1 Weapons1 ArmorEst. 1.2k gp

Shop Inventory

(18)
Potions1

A small glass phial filled with rosy liquid. Heals minor wounds when consumed.

Heal 4 HPRestores hit points (standard D&D 5e common potion of healing).
Miscellaneous15

A single-use parchment bearing the simple cantrip. Allows the reader to cast Prestidigitation.

Single casting of Prestidigitation. Consumed on use.

A scroll with the sigil of protective wards. Grants the Shield spell when read.

Single casting of Shield. Spell is used when read; appropriate spellcasting ability required to use without failure.

A carefully scribed scroll that reveals properties and functions of an item.

Casts Identify when read. Single use.

A short stick of chalk that draws faintly glowing lines visible in darkness.

Marks glow dimly for up to 8 hours. Non-magical things written with it are mundane but glow.

A tiny sachet of powdered stone that quickly absorbs moisture and small puddles.

When thrown into a pool of water under 5 feet deep, the dust absorbs the liquid and condenses into a stone the next day.

A reinforced leather tube lined with faint runes. Protects scrolls and writing from moisture and time.

Grants advantage on saves vs. effects that would damage or destroy written magic (DM adjudication).

A small tin of herbal salve that staunches bleeding and speeds minor recovery.

Heal 2 HPHeals hit points when applied. Can stabilize a dying creature if applied in 1 action (non-magical).

A small fabric pouch containing sticky thread that tangles around a single limb or small object.

Used as an improvised restraining tool. Grants the user advantage on a single attempt to slow or restrain a Small or Medium creature (subject to DM).

A polished pebble that emits harmless sparks on command. Emulates a single, non-harmful visual cantrip effect once per day.

Emits harmless sparks and small flashes (visual only) once per day. Good for distractions and signals.

Special chalk that leaves faint lines only visible to those who cast a detection cantrip or possess low-level magic sensitivity.

Marks are visible to creatures who can detect magic or cast Detect Magic for up to 4 hours.

A calming tea that sharpens the mind for a short while when steeped properly.

Drinking gives +1 to DC for one Intelligence, Wisdom, or Charisma check for 1 hour (non-magical, roleplay/DM approval).

A carved wooden token etched with a simple ward. When placed at a door, it murmurs warnings.

When the warded door is opened, the token buzzes, alerting the owner (as a faint noise). Lasts for 24 hours per activation.

A leather pouch containing common spell components worth a day's use for a low-level caster.

Contains chalk, small stones, bat guano substitute, string and common herbs. Useful for spellcasters lacking focus.

A prepared scroll that casts Detect Magic for up to 10 minutes.

Single use: casts Detect Magic. Useful for identifying auras without expending player spell slots.

A slim iron pin with a rune at the head that can temporarily jam a simple lock or trigger.

When inserted into a lock, grants disadvantage to checks to open the lock for 1 hour (DM adjudication).
Weapons1

A short walnut wand with a brass star at the tip. Fires Magic Missile by expending charges.

Has 3 charges. Can cast Magic Missile using 1 charge for force (1 dart), 2 charges for two darts, 3 charges for three darts. Regains charges at dawn.
Armor1

A feather-light cloak that can billow dramatically on command. Mostly theatrical but enchanted.

Once per short rest, the wearer can use a bonus action to cause the cloak to billow impressively (no mechanical benefit beyond possible roleplay; Merisyn notes it can grant advantage on Intimidation in showy displays at DM discretion).
ME

Merisyn Vell

Half-elfWizard (Diviner)Lvl 3

Shop Atmosphere

Merisyn hums while she works; she collects tiny, mundane keepsakes left behind by customers (lockets, buttons) and displays them in a shallow bowl. She insists on wrapping every purchase in lavender-scented paper and will offer a free demonstration for any item that can be safely shown. Although a lawful-minded merchant, she has a soft spot for desperate apprentices and occasionally sells items at a reduced price or on credit—if the buyer performs a small errand for her first.
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