Pierson's Peripatetic Provisions

Est. 2026 Half-elf Bard

Pierson's Peripatetic Provisions

Pierson hums an old dockyard shanty when he counts change and keeps a little brass bell on the counter to call attention to new goods. He insists on trading at ...

PI

Shopkeeper

Pierson Danse, a Half-elf Bard (Lvl 4)

Keeper's Species

Half-elf

15 Misc3 Potions4 WeaponsEst. 2.2k gp

Shop Inventory

(22)
Miscellaneous15

A coil of 50 feet of hempen rope, reliable for climbers and campsites.

A simple bedroll for one, serviceable and slightly smoked to resist mildew.

Trail rations, one serving. Keeps well on long roads and sea journeys.

A simple torch wrapped in oil-soaked cloth. Good for caves and signaling.

Deals 1 fire damage if used as improvised weapon

A leather waterskin with a brass stopper. Slightly salted from a coastal supplier.

A common adventurer's backpack, able to carry the basics of a traveller.

A pint of lamp oil. Useful for lanterns, torches, and some alchemical tasks.

A hooded lantern that can be closed to contain the light. Useful in towns and ships.

A signal whistle favored by hunters and caravan guards.

A coastal spyglass imported from distant ports. Pierson warns: 'Keep it wrapped when not in use.'

A padded sack with stitched sigils. Perfect for long expeditions and odd cargo from abroad.

Classic Bag of Holding effect; placing it in extra-dimensional spaces risks rupture per standard rules; fragile seam from heavy use noted by seller

A smoother, lighter rope prized for delicate uses and quick climbs.

A fragrant satchel of rare spices. Useful for culinary trade, bribes, or as barter.

A compact compass engraved with the mark of a distant guild. Pierson says it points toward 'where you left your heart.'

Grants advantage on Survival checks to navigate in familiar terrain once per day

A traveler's shawl woven in distant islands. It sheds dew and wraps warm against sea wind.

Grants bonus to Survival checks to avoid exhaustion from travel and exposure when worn overnight; does not stack with similar effects
Potions3

A vial of antitoxin. Useful after bites or exposure to common venoms.

A small glass phial of red liquid. Restores a modest amount of health when drunk.

Heal 7 HP

A stronger restorative potion, saved for bad wounds.

Heal 14 HP
Weapons4

A balanced blade useful for close work and throwing. Comes with a leather sheath.

A short, sharp sword favored by scouts and sailors.

A compact hunting bow that trades power for convenience.

A basic light crossbow, suitable for many adventurers. Comes with a spare bolt pouch.

PI

Pierson Danse

Half-elfBardLvl 4

Shop Atmosphere

Pierson hums an old dockyard shanty when he counts change and keeps a little brass bell on the counter to call attention to new goods. He insists on trading at least one story along with any purchase and will wrap items in seaweed-scented paper when pressed. He refuses to sell to anyone who cannot recite a port phrase he teaches customers.
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