The Salted Shroud

Est. 2026 Half-elf Rogue

The Salted Shroud

Open when the tide is in; the shop's back door faces the alley and is weighted to swing outward if the ocean wind picks up. The proprietor refuses to sell to an...

MA

Shopkeeper

Maris "Crow" Valen, a Half-elf Rogue (Lvl 11)

Keeper's Species

Half-elf

3 Potions3 Weapons4 Armor11 MiscEst. 18.6k gp

Shop Inventory

(21)
Potions3

A common glass vial filled with a shimmering red liquid. The first-aid staple of sailors and cutthroats alike.

Heal 7 HP

A sturdier vial of reddish liquid favored for tougher wounds sustained during boarding actions.

Heal 14 HP

A thick, potent tonic stored in a banded bone flask. Used after deadly encounters or for desperate repairs.

Heal 26 HP
Weapons3

A +1 dagger favored by infiltrators because it is light, easy to conceal, and reliably sharp.

Atk

A shortsword etched with sea motifs. It hums faintly when a storm approaches.

Atk

A whisper-quiet blade made for the assassin who works at low tide and low light.

When you hit a surprised or flanked target once per short rest, you can deal an extra piercing damage. The dagger also grants a modest boost to Stealth checks when hidden prior to attack.
Armor4

A classic item for those who prefer to pass unseen rather than fight. Favored by scouts and thieves.

While wearing this cloak with its hood up, the wearer has advantage on Dexterity (Stealth) checks made to hide; observers have disadvantage on Wisdom (Perception) checks to spot the wearer when the wearer is trying to hide.

A prized piece that makes you seem to shimmer at the edges, useful for slipping away from a boarding party.

The cloak projects an illusion that makes attacks against the wearer have disadvantage until the wearer is hit; effect resets if the wearer is incapacitated.

Boots that silence your steps on deck, boardwalk, or wet stone. A favorite of lookout thieves.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving quietly.

A coastal cloak tailored for slipping through docks, tide pools, and crowds without leaving a trail.

While within 60 feet of open saltwater, wearer gains advantage on Stealth checks that rely on natural cover; once per short rest, the wearer can create a 10-foot-radius area of light-hiding spray that lightly obscures them for 1 minute.
Miscellaneous11

A rope that obeys simple spoken commands to knot, knot-release, and steady, making boarding and silent climbs far safer.

On command, the rope can knot, knot-release, and move as instructed; supports typical rope of climbing functions.

A tricorn-looking hat that lets you swap faces in a pinch. Handy for a quick identity change before a covert boarding.

The wearer can cast disguise self at will while wearing the hat.

Gloves tailored for nimble fingers. Smugglers swear by them when handling locks and coinplates.

These gloves grant a subtle magical boon to Sleight of Hand checks and checks made to tamper with locks and mechanisms.

A disposable smokestick designed to create a quick visual cover for escapes and misdirection.

When ignited, it pours out a cloud of thick smoke that fills a 10-foot cube for 1 minute unless wind disperses it.

A set of high-quality lockpicks and thieves' tools meant for professional work. Crafted to fit small creaky locks on ship cabins.

Waterproof grapnel favored by shipboard infiltrators; useful for boarding or fast exits.

Hook has a magical bite that resists saltwater corrosion and secures to slick surfaces more reliably than mundane grapnels.

Silk rope that slides smoothly through hands and pulleys. Lends itself to silent hoists and quick rigging work.

A navigator's tool enchanted to cut through spray and fog. Very popular aboard smuggling skiffs.

Grants advantage on Wisdom (Perception) checks to spot vessels or objects on the water at long range; once per long rest, pierces heavy weather to grant normal visibility for 1 minute.

A smuggler's coinpurse crafted to make contraband harder to detect by nosy mages and prying eyes.

Once per long rest, the pouch can mask the presence of up to 10 pounds of nonmagical contents from divination magic and scrying for 8 hours; it does not block direct physical inspection by mundane means.

Used by coastal scouts and smugglers to read currents and spot hidden shoals or anchored ships.

When used to observe a stretch of coastline or sea, grants a +5 insight bonus to one navigation or scouting check per day and helps identify currents and hidden coves.

Maps and notes that point to safe coves, corrupt port guards, and regularly patrolled routes. Sold with a non-disclosure handshake.

MA

Maris "Crow" Valen

Half-elfRogueLvl 11

Shop Atmosphere

Open when the tide is in; the shop's back door faces the alley and is weighted to swing outward if the ocean wind picks up. The proprietor refuses to sell to anyone who smells of the magistrate's ink. Bargains sometimes require an exchange of favors rather than coin. Every full moon the shop hosts a 'quiet auction' for particularly rare items; attendees must leave one item of equivalent value as deposit.
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