Miri's Motley Vials

Est. 2025 Rock Gnome Artificer (Alchemist)

Miri's Motley Vials

The shop smells faintly of citrus and rain. Bottles are arranged by color instead of effect, and the owner offers a free sample of a mild tonic to anyone who si...

MI

Shopkeeper

Miri Tink, a Rock Gnome Artificer (Alchemist) (Lvl 4)

Keeper's Species

Rock Gnome

9 Potions3 MiscEst. 1.1k gp

Shop Inventory

(12)
Potions9

A small red vial that glimmers when agitated. The classic first-aid potion every adventurer keeps on hand.

Heal 7 HPRestores hit points (average 7).

A stronger red elixir in a squat bottle, reserved for tougher scrapes and sudden fights.

Heal 14 HPRestores hit points (average 14).

A deep crimson phial whose contents swirl like molten glass. Useful after a deadly encounter.

Heal 26 HPRestores hit points (average 26).

A syrupy green elixir that leaves a faint scent of pine. Ropes and pitons gather dust when adventurers keep one of these.

Grants a climbing speed equal to walking speed for 1 hour and advantage on Strength (Athletics) checks to climb during that time.

A clear, bubbling vial that smells faintly of sea salt. Useful for coastal excursions and submerged ruins.

Allows the drinker to breathe underwater for 1 hour.

A bubbling amber potion with a faint warmth even when cold to the touch. Often bought for dealing with clustered foes or to light obstacles.

After drinking, the user can exhale a gout of flame once within 1 minute. (Deal damage appropriate to DM discretion; single-use.)

A bright, lemon-scented tonic favored by caravan guards and scouts. Not magical in the traditional sense but stabilized with alchemical essences.

Heal 6 HPGrants temporary hit points (average 6) for 1 hour.

A cobalt vial with gold flecks. Used sparingly by those needing a small edge during bargaining or stealthy maneuvers.

Grants the drinker advantage on a single skill check of the drinker's choice made within 1 hour (the potion’s effect is expended on that check).

A soft blue liquid that quiets shaking hands and burning stomachs. Popular with novice alchemists and midwives.

When consumed, the draught stabilizes a dying creature automatically and grants advantage on the first Constitution saving throw against poison within the next hour.
Miscellaneous3

A clear, bitter draught kept in cork-stoppered vials. Sold as both preventative and emergency aid against venoms.

Grants advantage on saving throws against poison for 1 hour or grants +2 to a single saving throw vs poison if consumed immediately.

Delicate glass vials with corks. Useful for splitting potion doses or selling flasks of custom mixtures.

A leather roll containing pestle, mortar, dried herbs, labeled bottles, and reference notes. Useful for identifying and brewing common potions.

MI

Miri Tink

Rock GnomeArtificer (Alchemist)Lvl 4

Shop Atmosphere

The shop smells faintly of citrus and rain. Bottles are arranged by color instead of effect, and the owner offers a free sample of a mild tonic to anyone who sings a verse of a sea shanty.
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