Greenbottle's Apothecary & Sundries

Est. 2025 Halfling Druid (Circle of the Land)

Greenbottle's Apothecary & Sundries

The shop smells of mint, pine sap and dried lemon peel. Shelves are piled with labeled jars and a sleepy gray cat named 'Licorice' snoozes in an overturned bask...

MA

Shopkeeper

Maelis Greenbottle, a Halfling Druid (Circle of the Land) (Lvl 4)

Keeper's Species

Halfling

10 Misc3 PotionsEst. 376 gp

Shop Inventory

(13)
Miscellaneous10

A leather satchel filled with bandages, salves, splints and a small book of first-aid notes. Standard adventuring kit.

Heal 8 HP10 uses; expend one use to stabilize a creature or restore HP (average shown above).

A small phial of bitter, greenish liquid prepared from liverwort and moonmoss.

Grants advantage on saving throws against poison for 1 hour.

A thick paste in a ceramic pot. Stronger than the basic antitoxin, used by hunters and rangers.

Negates one dose of nonmagical poison if applied within 1 minute; grants advantage on the resulting saving throw if one is required.

A cloth-wrapped bundle of crushed herbs. Cheap, quick treatment for bruises and bites.

Heal 3 HPRestores approximately HP when applied (average shown); soothes minor inflammation.

A fragile stalk of dried smokebloom — when burned it produces a sweet, calming smoke.

When burned in a small space, grants advantage on Animal Handling checks and calms frightened beasts for up to 1 hour.

A pinch of dried, acrid plant dust in a tiny corked tube.

Nonlethal irritant; target must succeed on a Constitution saving throw or sneeze uncontrollably, suffering disadvantage on Stealth checks and concentration for rounds (DM adjudicates exact effects).

A short length of rope woven with treated tangleroot. Slightly sticky, smells faintly of pine.

The sap stiffens on command once per day, making the rope hold slightly better (useful for securing gear or slowing a small creature—exact mechanical effect left to DM).

A leather bandolier with ten tiny pouches, each lined to keep contents dry and separate.

Organizes and preserves up to ten small ingredient portions; using it grants no automatic mechanical bonus but saves time when preparing remedies.

Five wrapped handfuls of assorted common herbs used for poultices, teas and basic cures.

Each 'use' can substitute for one Herbalism Kit check or be used to craft a poultice; does not replace magical healing.

A well-illustrated manual with pressed samples and notes on local flora and their uses.

Consulting the guide grants a bonus (DM adjudicated) to checks to identify plants or properly prepare basic remedies for the next hour.
Potions3

A ruby-red vial that glows faintly. Trusted remedy for wounds.

Heal 7 HPRestores HP when consumed (average healing shown).

Thicker, deep coral liquid in a corked vial. Rarely on the shelf.

Heal 14 HPRestores HP when consumed (average shown).

A concentrated tea infusion bottled for easy carrying. Smells of lemon and mint.

When consumed, grants advantage on Wisdom (Perception) and Wisdom (Insight) checks for 1 hour (limited, non-magical infusion).
MA

Maelis Greenbottle

HalflingDruid (Circle of the Land)Lvl 4

Shop Atmosphere

The shop smells of mint, pine sap and dried lemon peel. Shelves are piled with labeled jars and a sleepy gray cat named 'Licorice' snoozes in an overturned basket. Maelis speaks in practical folk-rhyme and will barter small favors (a plant hunt, an odd job) for reduced prices. She insists all customers wash their hands before handling samples and will hum while she measures poultices.
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