Ironhand Forge & Armory

Est. 2025 Human Fighter (former city guard, now master smith)

Ironhand Forge & Armory

The forge sits on the lower level of a metropolis smithing district and is marked by a battered iron sign and the constant smell of coal and hot metal. Harrik I...

HA

Shopkeeper

Harrik Ironhand, a Human Fighter (former city guard, now master smith) (Lvl 4)

Keeper's Species

Human

4 Weapons4 Armor4 Misc1 PotionsEst. 7.3k gp

Shop Inventory

(13)
Weapons4

A well-stitched leather sling with a clean pouch and a braided cord. Good for beginners and spare ammo.

A balanced handaxe forged for utility and combat. Heat-treated and sharpened.

A dependable longsword favored by city watchmen. Good balance and durable edge.

A long sword with a faint seam of hammered runes and a perfectly balanced blade. Grants a modest magical edge.

Atk
Armor4

A round heater shield of beaten steel, rimmed with riveted iron for durability.

AC +2

A well-made chain shirt that offers solid protection without too much encumbrance.

AC +13

A polished steel shield with a small sunburst emblem. It hums faintly when undead are near.

AC +2Once per long rest, as a reaction, the wielder can add +2 to a saving throw vs. fear or to resist a condition caused by undead for 1 round.

A snug, expertly crafted studded leather vest with hidden reinforcing plates and fine tailoring. Offers a subtle magical resilience.

AC +12+1 to AC (effectively studded leather +1).
Miscellaneous4

A pair of supple boots with hidden springing leather. They cushion falls and help move quietly.

Wearer automatically takes no damage from falls of 20 feet or less; advantage on Dexterity (Stealth) checks made to move silently.

A tin of paste used to prevent corrosion on armor and weapons; popular among city militia.

When applied (10 minutes work), grants advantage on a single History or Smith's Tools check to identify or appraise metalwork.

Crossbow bolts with reinforced heads and tempered shafts — better than common quarry bolts.

A small kit containing whetstone, basic hammer, tongs, oil, a few rivets, and a patch of leather for quick field repairs.

Grants bonus to a single Strength (Athletics) or Dexterity (Sleight of Hand) check related to weapon/armor repair when used properly.
Potions1

A small crystalline vial containing a rosy liquid that glows faintly with life.

Heal 2 HPHeals HP when drunk (standard potion of healing effect).
HA

Harrik Ironhand

HumanFighter (former city guard, now master smith)Lvl 4

Shop Atmosphere

The forge sits on the lower level of a metropolis smithing district and is marked by a battered iron sign and the constant smell of coal and hot metal. Harrik Ironhand wears an old city watch cloak folded over his shoulder and taps a bronze bell to close a sale — he insists on inspecting all metals brought in for repair and will offer 'a cup of stout and a war story' with every purchase over 25 gp. He keeps a ledger with names of known adventurers and offers modest discounts (5–10%) to repeat customers or those who do small tasks for the forge (delivering ore, hunting for rare coal, or returning a lost hammer). The shop hums with radio calls — a pile of half-finished shields sits near the anvil, and a black iron wolf's head sculpture (Harrik's apprentice's practice piece) watches customers from a shelf.
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