Quill & Quayside General

Est. 2026 Human Commoner (merchant)

Quill & Quayside General

Brenna keeps a battered copper bell behind the counter and rings it once for any new customer. She refuses to sell to anyone who refuses to fetch their own wate...

BR

Shopkeeper

Brenna Quill, a Human Commoner (merchant) (Lvl 3)

Keeper's Species

Human

19 Misc3 Weapons1 PotionsEst. 212 gp

Shop Inventory

(23)
Miscellaneous19

A simple wooden torch wrapped with pitch-soaked cloth. Common and reliable for exploring dark places.

Can be used to light flammable materials; hitting a creature deals 1 fire damage.

A tinderbox for starting campfires and lighting flame-based gear.

Creates a usable flame; required to light lanterns without magical fire.

A day's worth of preserved food suitable for an adventurer on the road.

Sturdy hemp rope, useful for climbing, binding, and improvised uses.

A leather waterskin; handy for long marches.

A standard adventurer's backpack for carrying gear.

A healer's kit used to stabilize the wounded and treat minor injuries.

As an action expend 1 use to stabilize a creature at 0 HP without a Medicine check.

A hooded lantern that focuses light and can be dimmed by lowering its hood.

Bright light 30 ft and dim light 30 ft beyond while lit.

Lamp oil; sold by the pint. Used to feed lanterns and lamps.

A rolled bedroll for sleeping outdoors.

A bundle of 20 arrows for bows.

A bag of ball bearings for fieldcraft and creative traps.

Scatter to create difficult terrain; useful for traps and delaying pursuers.

A set of thieves' tools for lockpicking and trapwork.

Proficiency required to gain full benefit when disarming traps or opening locks.

A vial of antitoxin prepared to fight common venoms.

Grants advantage on saving throws against poison for 1 hour after drinking.

A clean glass vial used for storing potions or reagents.

Field Repair Kit: handy for fixing straps, splints, and bent fittings while on the road.

Once per long rest, grants advantage on a single repair/Smith/Leatherwork check to restore a small item to working order.

Traveler's Saltstone: a preservative stone used to keep food fresh during long journeys.

Sprinkle on up to one day's rations to preserve them for an extra 24 hours. Single use.

Glimmerseed: a petty magical seed that provides light for a short time.

When crushed, emits a soft warm glow (bright 10 ft, dim 10 ft) for 1 hour. Single use.

Coin of Folding: a trinket popular with campers and circus performers.

Unfolds into a 1 ft square sheet usable as an improvised plate, tinder reflector, or water scoop. One unfolding per day.
Weapons3

A sharp-bladed dagger; versatile and a favorite of travelers and rogues.

A balanced short sword, useful for those wanting a reliable blade without heavy weight.

A simple shortbow with a quiver of matching quality for practical range and accuracy.

Potions1

A common Potion of Healing to patch up wounds after a skirmish.

When consumed, restores hit points.
BR

Brenna Quill

HumanCommoner (merchant)Lvl 3

Shop Atmosphere

Brenna keeps a battered copper bell behind the counter and rings it once for any new customer. She refuses to sell to anyone who refuses to fetch their own waterskin from the back storeroom; she believes carrying your own water builds character. A stray tabby named 'Patch' sleeps on a stack of bedrolls and occasionally 'approves' purchases by pawing small change from the counter.
Visual sheet

Turn Quill & Quayside General into a sheet

A high-res, share-ready sheet you can post or print.