Pip's Peculiar Provisions (Back Alley Branch)

Est. 2025 Owlin (Humblewood) Rogue

Pip's Peculiar Provisions (Back Alley Branch)

Pip whistles constantly in a slightly off-key tune and polishes tiny trinkets while talking. They insists every purchase comes with a complimentary feather (whi...

PI

Shopkeeper

Pip Thistlebreeze, a Owlin (Humblewood) Rogue (Lvl 3)

Keeper's Species

Owlin (Humblewood)

3 Potions1 Misc7 Misc1 Weapons1 MiscEst. 450 gp

Shop Inventory

(13)
Potions3

A slightly cloudy red vial sealed with wax stamped with an odd feather sigil. Heals like a standard potion of healing but leaves a faint scent of chamomile.

Heal 2 HPRestores HP (standard potion of healing); drinking leaves a +1 penalty on Stealth for 1 hour as the scent attracts curious alley critters.

A small dark bottle of bitter liquid sold in tiny doses. Used to muddle memories or loosen tongues.

When sipped (one dose), target must succeed on a Wisdom save or have disadvantage on Insight and Perception checks for 1 hour; can be used as an interrogation aid. Overuse risks 1 level of exhaustion (GM discretion).

A well-labeled bottle claiming to be a potion of spider climb. Feels slightly gritty; it works but with a twitchy side-effect.

Grants the effects of spider climb for 1 hour. After effect ends, target must succeed on a Dexterity save or have disadvantage on Dexterity checks for 10 minutes (a sign of imperfect distillation).
Miscellaneous1

A humble feather cloak that muffles the wearer's voice and imitates a low birdcall when commanded.

AC +1While worn, grants +1 to Stealth checks involving sound suppression and once per short rest can cast a silent birdcall that imposes disadvantage on one creature's Insight to detect lies (uses a +4 deception simulation).
Miscellaneous7

A slim leather roll with several gleaming picks, a tension wrench, and a tiny oil vial. Marked with a scratched owl symbol — Pip's own mark.

Grants a bonus to Sleight of Hand checks to pick locks and an advantage on Thieves' Tools checks against non-magical locks once per day.

A convincingly forged set of travel permits allowing passage through a couple minor checkpoints for a short while. Ink smudged but serviceable.

Can be used to attempt to bypass minor checkpoints. Officials who scrutinize them closely may detect the forgery on a Intelligence (Investigation) check.

A convincing empty clay shell molded to look like an owlbear egg. Used to fool trackers and petitioners who demand proof of creature ownership.

Purely a prop — no magical effects. Can placate an NPC expecting to see an egg for a short time (roleplay/use Persuasion).

A tiny glass phial containing a floating mote of captured street music. Play it to produce an instant local tune.

When uncorked, emits a 1-minute recorded melody that can charm small creatures (CR 1/4 or less) for the duration if they fail a Wisdom save. Usable once.

A small carved prayer-bead from a local shrine. It hums faintly when near holy ground.

When held and spoken to, gives a bonus to Religion checks made to identify local rites for 10 minutes (usable once per day).

A palm-sized clay ball with a black feather painted on it. When smashed, it releases thick, dark smoke for a short period.

When thrown and shattered, creates a 10-foot-radius heavily obscured area for turns. Creatures inside have disadvantage on Perception checks relying on sight.

A hand-drawn map showing minor smuggling routes, hidden caches, and a few 'safe' drop points in the outskirts of Glenwick and nearby marshes.

Provides advantage on Survival or Investigation checks to navigate the marked routes and find the caches once; locations may change after storms or patrol sweeps.
Weapons1

A crudely made stiletto with a carved beak pommel. Lightweight and balanced for quick strikes.

On a critical hit, the target must succeed on a CON save or bleed, taking 1 additional slashing damage at the start of their next turn.
Miscellaneous1

A tin of greenish paste that smells faintly of juniper. Not approved by the herbalist guild but still soothing.

Heal 1 HPHeals HP when applied to a wound as an action; also grants advantage on saves against minor poisons for 1 hour (GM discretion).
PI

Pip Thistlebreeze

Owlin (Humblewood)RogueLvl 3

Shop Atmosphere

Pip whistles constantly in a slightly off-key tune and polishes tiny trinkets while talking. They insists every purchase comes with a complimentary feather (which may or may not be from a local guardbird). Pip refuses to deal in anything that would harm nestlings — and has a soft spot for stray fledglings, who sometimes help tidy the shop's backroom.
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