The Brass Sirocco

Est. 2026 Human Artificer

The Brass Sirocco

The shop floor is layered with beaten copper plates that warm in the sun; the proprietor polishes each weapon daily with camel oil. A small brass sandglass on t...

HA

Shopkeeper

Hakim al-Sarif, a Human Artificer (Lvl 5)

Keeper's Species

Human

7 Weapons5 Armor4 Misc1 PotionsEst. 1.7k gp

Shop Inventory

(17)
Weapons7

A well-made iron shortsword with a leather-wrapped hilt. Reliable, easy to fence in close desert bazaars.

A razor-curved scimitar forged with a slight bevel to hold an edge in sandy conditions.

A sharp dagger with an etched brass guard. Comfortable for thrown or melee use.

A short, recurved bow favored by caravan guards for its compactness and quick draw.

A sturdy light crossbow with bone inlay; easier to hold and aim from behind cover.

Sunforged Scimitar. A finely balanced scimitar with a tempering that grants a +1 to strikes.

Atk Slight warm sheen at dawn. Sells at a premium due to fine desert-steel work.

Dune-Strider Sling. A short leather sling woven with hair-fiber to resist sand abrasion; grants +1 to attack and damage.

Atk Bolts and stones fired from this sling have slightly improved accuracy in crosswinds.
Armor5

A round shield rimmed in bronze. Painted with a faded sunburst — a common motif in this city.

AC +2

Studded leather crafted from treated desert-hide. Lightweight and ventilated for hot climates.

AC +12

A chain shirt with interlocked rings coated to resist sand abrasion.

AC +13

Scale mail whose metal plates are flattened and oiled to stop sand from jamming the scales.

AC +14

Sandglider Cloak. A light, woven cloak that seems to shift like dune-sand when you move beneath it.

Wearer ignores movement penalties from sandy difficult terrain for up to 10 minutes once per short rest.
Miscellaneous4

A neatly bundled set of arrows, fletched with tough feathers suited to dusty winds.

Crossbow bolts cut from lightweight reed and tipped with tempered iron.

A leather roll full of tools favored by rogues and scouts for bypassing simple locks.

A coil of treated rope used for climbing, binding, and securing loads on caravans.

Potions1

A small glass phial filled with a warm, honey-colored liquid. Standard healing potion.

Heal 7 HP
HA

Hakim al-Sarif

HumanArtificerLvl 5

Shop Atmosphere

The shop floor is layered with beaten copper plates that warm in the sun; the proprietor polishes each weapon daily with camel oil. A small brass sandglass on the counter measures the city's midday prayer interval; customers who ask are offered a cup of date coffee while deals are struck. The shop's compass never quite points true north; the owner swears it points toward the nearest caravan route.
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