Mara's Grit & Garnet
Est. 2025 • Half-Elf Artificer (Alchemist/Artisan)
Mara's Grit & Garnet
The shop is a cramped, dust-caked stall of stacked crates and hanging lanterns; gemstones sit beside rusted gears and dried herbs. Mara smokes a perfumed reed a...
Shopkeeper
Mara Quicksilver, a Half-Elf Artificer (Alchemist/Artisan) (Lvl 9)
Keeper's Species
Half-Elf
Shop Inventory
(13)A thumb-sized deep-orange stone, polished smooth; commonly used in signet rings and inlay work.
A yellow gem with natural sand streaks. Many in the wasteland believe it wards against fever.
A palm-sized crystal that still emits light when activated, though its beam is dusty and its mechanisms sticky.
A ring with a thin inlaid emerald. Its warding rune is faint but intact.
A necklace strung with three black glass beads. It smells faintly of char and rot.
A lapis pendant set in rough bronze. It hums when thought to be snapped shut.
Goggles with layered glass and a faintly iridescent coating. Great for sun-scorched ruins.
A rough cloth bag jingling with assorted chips — useful for barter, component work, or distractions.
A pendant with two matching chips. When two such amulets are attuned, they allow sending a single short message like the Message cantrip once per day.
A cuff of silver wire soldered from scavenged coin and scrap; fashionable and durable enough for daily wear.
A vial with a glowing bead inside that ticks softly. Taking a sip clears lungs and eases sand-choked throats.
A ring with a hidden compartment for a small scrap of metal. Not pretty, but practical in desperate times.
A thin dagger carved from a translucent orange crystal set into a brass hilt. It hums faintly when sunlight hits the blade.
Mara Quicksilver
Shop Atmosphere
“The shop is a cramped, dust-caked stall of stacked crates and hanging lanterns; gemstones sit beside rusted gears and dried herbs. Mara smokes a perfumed reed and hums tunelessly while inspecting wares with an old spyglass permanently taped to her left eye. She keeps an 'honesty jar' for small purchases but will haggle wildly if you're willing to perform a task (fix a sundial, fetch a component, or fend off raiders). Many items have been repaired from wreckage, and Mara proudly claims each has a 'story' — true or not. In the wasteland, value is function as much as beauty; expect trade-in offers, barters, and occasional side-quests for rare restorations.”
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