Marta's Sundries & Provisions

Est. 2025 Human Commoner

Marta's Sundries & Provisions

Marta hums old sea shanties while she sorts inventory and gives discount rumors instead of haggling. She refuses to sell more than one potion of healing to a si...

MA

Shopkeeper

Marta , a Human Commoner (Lvl 1)

Keeper's Species

Human

19 Misc4 Weapons2 Armor2 PotionsEst. 248 gp

Shop Inventory

(27)
Miscellaneous19

Sturdy leather pack with straps and several small compartments.

A thick padded roll of cloth and rough wool for sleeping outdoors.

A coarse wool blanket — warm but heavy when wet.

A wooden torch that provides bright light in a small radius for a short time.

Provides bright light for 20 ft and dim for an additional 20 ft; burns ~1 hour.

Dried meat, hard biscuit, and a bit of dried fruit — enough for one day's travel.

Leather waterskin with a cork stopper, holds about 4 pints.

A coarsely braided rope useful for climbing and hauling.

A hardened flint and a steel striker for producing sparks to start fires.

Bottled black ink and a well-cut quill pen for writing and maps.

A small stick of chalk used for markings or simple notes.

Thin wax candles good for low-light needs; burn about 1 hour each.

Hooks, line, small weights and basic lure — enough to catch a modest meal.

A small metal lantern that holds a torch or candle to provide portable light.

Diffuses light; hood can be closed to dim.

Iron crowbar useful for levering doors, crates, or prying things open.

Bandages, salves, and tools for stabilizing the injured and treating minor wounds.

Use to stabilize a creature without needing a Medicine check (usable 10 times).

Small but sturdy padlock; lasts through rough weather.

A small kit of picks, files, and tension tools for opening locks and disabling traps.

Provides proficiency bonus to thieves' tools checks if proficient.

A small bar of scented soap — rare in the wilds.

Chalk, wax, and a small sealed parchment for marking landmarks and leaving messages.

Weapons4

A small, easily concealed blade; balanced for throwing or close work.

Light, finesse, thrown (range 20/60).

A reliable blade suitable for self-defense and adventuring.

Finesse weapon; popular among rogues and scouts.

A small crossbow with a basic stock; includes 20 iron bolts.

Reload property (1 bolt), range 80/320.

A simple wooden shortbow with a quiver of 20 arrows.

Two-handed, ammunition, range 80/320.
Armor2

Toughened leather armor that offers basic protection without much weight.

AC +11Light armor; no Strength requirement.

A wooden shield with a metal rim, provides extra protection when wielded.

AC +2Grants +2 to AC when wielded.
Potions2

A small glass vial filled with a red liquid that closes minor wounds when drunk.

Heal 2 HPWhen consumed, restores hit points (standard D&D 5e Potion of Healing effect).

A bitter elixir that lessens the effects of common venoms when administered promptly.

Gives advantage on saving throws against poison for 1 hour (represents common antitoxin effect).
MA

Marta

HumanCommonerLvl 1

Shop Atmosphere

Marta hums old sea shanties while she sorts inventory and gives discount rumors instead of haggling. She refuses to sell more than one potion of healing to a single customer in a day and keeps peculiar jars of 'preserved stormwater' on a high shelf (for the superstitious). If a patron brings a treat (fresh bread or a trinket), Marta might wrap a spare candle or chalk stick for free.
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