Tallow & Trinket General Goods

Est. 2025 Human Bard

Tallow & Trinket General Goods

Maris hums sea shanties under her breath and always offers customers a cup of spiced cider. She insists on writing every sale in a ledger bound with a scrap of ...

MA

Shopkeeper

Maris Tallow, a Human Bard (Lvl 6)

Keeper's Species

Human

15 Misc1 Misc2 Potions1 Misc1 Misc1 Misc1 Weapons1 ArmorEst. 1.5k gp

Shop Inventory

(23)
Miscellaneous15

Sturdy, everyday rope. Good for climbing, tying, or securing cargo.

Light, smooth rope favored by climbers and rogues; easier to hide and knot.

A basic torch: 1 hour of bright light, 4 more hours dim while smoldering.

Can be used to ignite flammable objects

A pint of lamp oil. Burns 6 hours in a hooded lantern at dim light.

Flammable; used with alchemist's fire to enhance burn (flavor DM adjudication)

Provides steady light (bright 30 ft, dim 60 ft) and can be closed to hide light.

Dried, salted, and preserved food suitable for one person for one day.

A leather waterskin that holds about 4 pints of water.

A simple rolled blanket and pad for sleeping outdoors.

Assortment of pitons, hooks, boot tips, gloves, and chalk for scaling walls safely.

Gives advantage on basic climbing checks when used properly (flavor; DM adjudicates)

A kit containing bandages, salves, and splints; allows use of the Healer feat rules.

Stabilizes a creature without a Wisdom (Medicine) check

Scattered on the ground to slow pursuers; deal 1 piercing damage when triggered.

Forces a moving creature to make a Dexterity save or be slowed (DM adjudicates)

Sticky, adhesive incendiary. On hit ignites and continues burning until extinguished.

Thrown weapon (range 20/60); on hit deals fire damage at start of target's turns until doused

A small brass compass. Useful for navigation, though easily thrown off by strong magic.

Points toward true north; may be unreliable near strong magical sources

A crafted set of small tools for opening simple locks and disabling basic mechanical traps.

Gives advantage on lockpicking attempts in routine situations when used by a competent character (DM adjudicates)

A sealed bag containing buttons, a broken watch face, a colored glass bead, and a small carved token.

Sometimes fetches a higher price from collectors; one of these items could be worth more to the right buyer
Miscellaneous1

A bitter vial that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws vs poison for 1 hour
Potions2

A small red vial that, when drunk, restores hit points.

Heal 6 HP

A bright blue elixir that restores hit points when consumed.

Heal 14 HP
Miscellaneous1

A single-use scroll that casts Identify when read by a spellcaster or used with an Arcana check.

When read, casts identify (single use). Non-casters may attempt an Arcana check to use it (DM rules apply).
Miscellaneous1

A varnished yew wand with a brass tip. Contains charges that cast Magic Missile.

Has 7 charges; expend charges to cast magic missile (1 charge = 1st-level casting; higher-level castings cost more). Regains charges daily at dawn.
Miscellaneous1

Thick wool cloak lined with oilcloth to help repel rain and wind.

Provides modest protection from the elements; may grant advantage on saves to resist cold exposure (flavor DM adjudicates)
Weapons1

A well-balanced, common short sword favored by city guards and travelers.

Armor1

Commonly purchased armor offering decent protection without heavy weight.

AC +12
MA

Maris Tallow

HumanBardLvl 6

Shop Atmosphere

Maris hums sea shanties under her breath and always offers customers a cup of spiced cider. She insists on writing every sale in a ledger bound with a scrap of dragon-scale leather (almost certainly a souvenir), and gives a 5% discount to customers who can best her in a short, improvised tale.
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