Ashvale General & Provision

Est. 2025 Human Artificer

Ashvale General & Provision

The shop smells faintly of beeswax and cedar. The shopkeeper insists on wrapping purchases in stamped brown paper and ties the bundle with a short rhyme. He off...

ME

Shopkeeper

Merrin Ashvale, a Human Artificer (Lvl 6)

Keeper's Species

Human

3 Weapons2 Armor2 Potions11 MiscEst. 4.9k gp

Shop Inventory

(18)
Weapons3

A well-made steel longsword, battle-ready and balanced. Mundane quality.

A light, reliable shortbow with a quiver of 20 arrows available on request.

A finely balanced longsword with faint runic filigree. The steel is warm to the touch but never hot.

Atk +1 to attack rolls and damage rolls. The blade gives off a faint ember glow but does not heat the wielder's hand.
Armor2

A supple leather cuirass dyed a practical brown. Good for scouts and rogues.

AC +11

A dark grey cloak whose fibers seem to shift like the underside of moth wings.

Once per short rest, while in dim light or darkness the wearer gains advantage on Dexterity (Stealth) checks for up to 1 hour.
Potions2

A clear glass vial of glimmering red liquid that heals wounds when drunk.

Heal 7 HP

A fuller vial of rosy liquid; stronger than the common healing potion.

Heal 14 HP
Miscellaneous11

A small iron tinderbox used to start campfires and light torches.

A simple wooden torch. Handy for caves and murky alleyways.

A length of rough hemp rope, good for typical adventuring use.

A 50-foot length of smooth silk rope. Easier to carry, a little pricier.

A sealed flask of viscous, magical fire. Throw to stick and ignite a target or surface.

On a hit, target takes immediate fire and continues to burn; item sticks to surface.

A full healer's kit, with bandages, salves, and splints. Useful for tending wounds between fights.

A wool-lined bedroll, compact and relatively warm.

A leather waterskin, sealed and treated against mildew.

A day's worth of dried meat, hardtack, and a flavoured jerky.

A dull canvas bag lined with strange stitching. It feels lighter than it looks.

Classic Bag of Holding function. Requires no attunement.

A brass lantern with a crystal vial that burns with a steady, honeyed flame.

While lit, the light gives a gentle warm ambience that grants a +1 circumstance bonus to Charisma (Persuasion) checks when negotiating by its light.
ME

Merrin Ashvale

HumanArtificerLvl 6

Shop Atmosphere

The shop smells faintly of beeswax and cedar. The shopkeeper insists on wrapping purchases in stamped brown paper and ties the bundle with a short rhyme. He offers a free cup of strong tea to anyone buying a potion and will haggle only if you tell a true story of your travels.
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