The Sundry Satchel

Est. 2026 Human Bard

The Sundry Satchel

The proprietor hums an old recruiting song whenever a customer haggles and insists that every purchase be wrapped in brown paper. Keeps a jar of candied ginger ...

ED

Shopkeeper

Edrin Loam, a Human Bard (Lvl 6)

Keeper's Species

Human

2 Weapons14 Misc1 Armor2 PotionsEst. 2.3k gp

Shop Inventory

(19)
Weapons2

A finely balanced longsword that counts as a +1 magic weapon for attack and damage rolls. Standard long blade, usable by most martial classes.

Atk +1 to attack and damage

A basic short spear. Commonly carried by hunters and guards. Light and versatile for thrown or melee use.

Miscellaneous14

A fabric bag that opens to an extra-dimensional space. Useful for carrying treasure, gear, and oddities. Well known and valued by adventurers.

Extra-dimensional interior: holds up to 500 lb and 64 cu ft

A kit with bandages, compresses, and instructions. Common in adventuring parties and a lifesaver after a bad fight.

10 uses; stabilizes a dying creature without a Medicine check

A length of durable hemp rope. Good for climbing, securing, and improvising traps or pulleys.

A common waterskin; holds a day or two of water depending on climate and needs.

A plain bedroll. Keeps you off the ground and provides modest comfort on the road.

A hooded lantern that casts steady light and can be extinguished safely. Preferred by wanderers who travel at night.

Hood reduces light to a directed beam

A tinderbox for starting fires quickly. Includes flint, steel, and tinder.

A set of precision tools for picking locks and bypassing simple mechanical traps. Requires proficiency to use effectively.

A carefully prepared antidote used to stave off common poisons. Not guaranteed against every toxin but carries local renown.

Grants advantage on saving throw against ingested poison if taken within 1 minute of exposure

A pouch of inexpensive alchemical trinkets. Good for distractions, simple traps, or lighting a scene.

Contains 10 single-use minor alchemical charges such as smoke dust, flash powder, or mild adhesive

A well-inked travel map blessed by a cartographer. Useful for expeditions into unfamiliar terrain.

Once per day, grants advantage on one Survival check to navigate or avoid natural hazards

A minor enchanted whetstone. Not suited to copying magical properties, but keeps mundane blades keen and grants a fleeting edge in combat.

Once per short rest, you may reroll one damage die from a weapon attack and use either result

A modest money pouch enchanted to give its owner a small warning against theft.

Once per day it rings softly if someone tries to pickpocket the wearer within 5 feet

A decorative lantern favored by night-watch guilds. Its glow can mark foes in the dark for a short time.

Once per long rest: cast Faerie Fire as a small burst from the lantern (area 10-foot radius); otherwise functions as a Hooded Lantern
Armor1

A traveler's cloak woven with a small ward. Provides a small protective bonus to the wearer and helps stave off minor curses.

AC +1Grants +1 to AC and +1 to saving throws while worn
Potions2

A common healing potion. Quick to use in combat to restore consciousness or patch wounds.

Heal 7 HPHeals hit points when consumed

A stronger distilled healing potion. Favored by squads who expect heavy trouble.

Heal 14 HPHeals hit points when consumed
ED

Edrin Loam

HumanBardLvl 6

Shop Atmosphere

The proprietor hums an old recruiting song whenever a customer haggles and insists that every purchase be wrapped in brown paper. Keeps a jar of candied ginger on the counter and will offer it as payment for small favors.
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