The Salty Crucible

Est. 2025 Half-Elf Artificer (Alchemist)

The Salty Crucible

The shop sits on a high wharf where gulls perch along the railing. Jars clink like incoming tide whenever the shop door opens. The owner salts receipts with a p...

MA

Shopkeeper

Marin Voss, a Half-Elf Artificer (Alchemist) (Lvl 7)

Keeper's Species

Half-Elf

4 Misc3 Misc7 PotionsEst. 897 gp

Shop Inventory

(14)
Miscellaneous4

A wooden chest full of labeled vials, glassware, and a battered alembic. The smell is a sharp, tangy mix of salt and citrus.

Allows crafting of common alchemical items such as acid, alchemist's fire, and antitoxin when used with appropriate downtime and materials.

A stout, corked glass bottle. Perfect for storing tonics or seawater samples.

A narrow-necked flask of pale oil that catches light with a long, steady burn.

Can be used as an improvised weapon in a pinch or to fuel simple incendiary mixtures.

A small bottle of viscous oil with a faint metallic sheen. The shopkeeper recommends it for anchors and grappling hooks.

Prevents rusting and grants advantage on checks to repair salt-damaged equipment for the next day.
Miscellaneous3

A small glass vial of clear, bubbling liquid that sizzles faintly when uncorked.

On a hit, the target takes acid damage; useful for destroying locks or corroding materials at the DM's discretion.

A squat glass flask filled with a viscous, gold-gleaming liquid that sloshes like trapped sunlight.

Sticky, adhesive incendiary that clings to surfaces and fuels persistent fire.

A whorled blue vial with a trapped spiral of paper that rattles like a windchime. Locals call it a 'stormcatcher'.

Creates a strong gust that extinguishes small flames, can push a Small or Medium creature 5 feet away on a failed Strength save (). Once used, the vial is spent.
Potions7

A clear, bitter vial that smells faintly of lemon and iron. The label reads 'For bites, not blights.'

Grants advantage on saving throws against poison for 1 hour after drinking. No effect on undead or constructs.

A rosy, viscous potion that warms the throat. A staple among sailors for treating cuts and bruises.

Heal 7 HP

A deeper red potion kept in a leather-wrapped vial. Favored by ship surgeons for heavy trauma.

Heal 14 HP

A cloudy green vial with a slow, jellyfish-like bubble suspended in the liquid. Smells faintly of kelp.

You can breathe underwater for 1 hour after drinking.

A layered brown, silver, and gray potion that looks like a banded stone when shaken.

Useful for boarding actions or scaling rigging.

A pale blue vial perfumed with ginger, citrus, and a whisper of brine. A favorite among merchant skippers.

Grants advantage on Constitution saving throws and Wisdom saving throws made to resist sea sickness or nausea caused by storms and rough seas for 8 hours.

A tin of thick, salt-scented salve that warms when rubbed into the skin. Made with kelp extract and ground shell.

Heal 3 HPSoothes salt burns and prevents minor infections for 24 hours.
MA

Marin Voss

Half-ElfArtificer (Alchemist)Lvl 7

Shop Atmosphere

The shop sits on a high wharf where gulls perch along the railing. Jars clink like incoming tide whenever the shop door opens. The owner salts receipts with a pinch of sea salt for 'authenticity' and hums an old sailors' lament whenever a shipment goes missing.
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