Keld & Co. Arcane Foundry

Est. 2025 Dwarf Artificer (Battle Smith-flavored)

Keld & Co. Arcane Foundry

The forge smells of coal and citrus oil (Tharbek's method of cleaning soot). Tharbek sings old dwarven hammer-smithing rhymes off-key whenever a new enchantment...

TH

Shopkeeper

Tharbek Keld, a Dwarf Artificer (Battle Smith-flavored) (Lvl 6)

Keeper's Species

Dwarf

3 Weapons7 Misc2 Armor1 PotionsEst. 16.1k gp

Shop Inventory

(13)
Weapons3

A balanced steel longsword tempered in arcane coals. A faint rune runs along the fuller and glows when magic is nearby.

Atk Uncommon. While attuned, the blade sheds dim light in a 5-foot radius when drawn. Grants +1 to attack and damage rolls.

A warhammer with counterweights enchanted to reduce recoil. Favored by dwarven shield-breakers and siege engineers.

Atk Uncommon. On a hit, once per short rest the wielder can choose to ignore half cover and resistances to bludgeoning for that attack (abates damage reduction effects tied to cover/resistance, not magical immunities).

A long spear meant for defensive formations; haft wrapped with metal bands and arc-etched for durability.

Mundane. Grants +1 to Opportunity Attack reach in formations (flavor; require DM to approve mechanical benefit).
Miscellaneous7

A bronze-and-leather rig that fastens to a shield to dampen kinetic feedback from spells and impacts.

AC +1Uncommon. When attached and attuned (1 attunement), the shield grants +1 to AC (in addition to the shield's normal +2) but requires a minute to attach/detach. Once per long rest, can absorb the first 10 points of force or thunder damage dealt to the wearer.

A small clockwork module fitted to the haft that reduces strain and improves handling for heavy weapons.

Uncommon. When installed, grants advantage on Strength (Athletics) checks to wield or steady the weapon and negates disadvantage from wielding against cover for one attack per short rest.

Arrows with crystal tips that are quenched in aetheric coal to improve flight stability and penetration.

Each arrow ignores cover that grants half cover. (DM adjudicates; not effective against full cover.)

A foldable set of small bellows, a collapsible anvil, and runed tongs — enough for field repairs and small enchantments.

Provides advantage on Smith’s Tools checks when used. Can be used to perform up to 8 hours of emergency repairs (restores minor HP or functionality to weapons/armor).

Keld & Co. offers battlefield-grade sharpening, balancing, and installation of stabilizer modules.

Sharpening grants +1 to damage on next combat day (not magical). Stabilization install requires 4 hours and appropriate item. Repairs priced separately.

A brass sigil that contains a single minor enchantment: strengthens a single forging to ensure it doesn't fail.

When applied during crafting or repairing, grants a bonus to the item’s check to maintain enchantment integrity (DM uses when crafting magic items or stabilizers). Single use.

A small stone soaked in polishing oil used to buff soot and minor rust from metal before selling.

Mundane. Gives advantage on Persuasion checks to sell weapons in local markets if used before sale.
Armor2

A reinforced chain shirt embossed with runes that hum when exposed to arcane energy.

AC +13Rare. While attuned, the wearer gains +1 to AC (total effectively 14 + Dex modifier up to 2). Once per long rest, the wearer can cast Feather Fall (no concentration) as a reaction.

A large tower shield lined with a lattice of copper and glass that shatters and rebuilds internally to 'catch' stray spells.

AC +2Rare. While attuned, the shield provides +2 to AC when wielded. Once per short rest, the wielder can use a reaction to impose disadvantage on a single ranged spell attack targeting an ally within 5 feet of the wielder.
Potions1

A vial of silvery liquid used to treat metal; improves durability and temporarily reduces brittleness.

When applied to a weapon or armor during a short rest and Smith's Tools proficiency check , grants +1 to weapon damage or +1 AC to armor for 24 hours (non-stacking with magic items).
TH

Tharbek Keld

DwarfArtificer (Battle Smith-flavored)Lvl 6

Shop Atmosphere

The forge smells of coal and citrus oil (Tharbek's method of cleaning soot). Tharbek sings old dwarven hammer-smithing rhymes off-key whenever a new enchantment is being set; the apprentices pretend to tune him out but always stop if a customer pays in dragon-shaped coins. He will not sell to those who disrespect a weapon's craftsmanship — anyone who calls his wares 'toys' is asked to leave (and sometimes gets their weapon 'realigned' for free as a lesson). Keld & Co. sometimes takes in weapons as part payment, and Tharbek offers free tea and advice to adventurers preparing for a siege.
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