Cross Guard Concoctions

Est. 2025 Half-Elf Artificer (Alchemist)

Cross Guard Concoctions

Edda hums an old lullaby while she works and arranges vials by scent as much as by effect. The shop smells of herbs and warm glass; a tabby cat named Cork sleep...

ED

Shopkeeper

Edda Vellor, a Half-Elf Artificer (Alchemist) (Lvl 7)

Keeper's Species

Half-Elf

12 Potions4 Misc2 WeaponsEst. 5.8k gp

Shop Inventory

(18)
Potions12

A small ruby-red vial that mends flesh and eases pain.

Heal 7 HPHeals HP when consumed (standard potion of healing).

A glass vial of deep orange liquid that knits deeper wounds.

Heal 14 HPHeals HP when consumed.

A heavy, opalescent vial containing a silvery fluid for dire injuries.

Heal 26 HPHeals HP when consumed.

A crystal phial with a glow like dawn—reserved for very desperate times.

Heal 45 HPHeals HP when consumed.

A bitter vial that steadies the stomach and steadies the blood.

Grants advantage on saving throws against poison for 1 hour.

A bright golden draught that fills the drinker with bravery.

For 1 hour: grants 10 temporary HP and gives the target the effects of the bless spell (no concentration).

A smoky vial; after drinking, the user can blast a gout of flame.

Once within the next minute, as an action the drinker exhales a 15-foot cone that deals fire (Dex save for half).

A viscous green potion smelling faintly of pine sap.

For 1 hour, gain a climb speed equal to walking speed and advantage on Strength (Athletics) checks to climb.

A clear, still vial; the liquid seems to refract light oddly.

Grants invisibility (as the spell) for up to 1 hour or until the user attacks or casts a spell.

A smoky-red potion that leaves a warm shimmer on the skin.

Grants resistance to fire damage for 1 hour.

A bitter, copper-scented draught brewed from watch-berries used by the Cross Guard.

For 8 hours: the drinker gains advantage on Wisdom (Perception) checks related to hearing or sight while on watch and does not suffer penalties from a single interrupted long rest (counts as 8 hours of light-duty rest).

A pale blue liquid that soothes nerves and eases mental agitation.

Grants advantage on Wisdom and Charisma saving throws against fear and compulsion for 1 hour.
Miscellaneous4

A roll-up kit of burners, flasks, sieves, journals and measuring implements.

Tool kit required for brewing many potions (proficiency required to benefit).

Simple glass vials with corks — essential for bottling brews and poisons alike.

A leather pouch with bandages, salves and splints.

Use to stabilize a dying creature; contains 10 uses.

Two short rods that, when struck, fill an area with dense, choking smoke.

When ignited, generates thick smoke in a 10-foot radius, heavily obscuring the area for up to 1 minute.
Weapons2

A stoppered clay vial filled with a sticky, flammable paste.

Thrown as an improvised weapon; on hit deals initial fire and continues to burn the target (DM adjudicates ongoing).

A clear bottle with a faintly green tint; corrosive to both gear and flesh.

Thrown; deals acid damage to impact point and can corrode nonmagical items (DM discretion).
ED

Edda Vellor

Half-ElfArtificer (Alchemist)Lvl 7

Shop Atmosphere

Edda hums an old lullaby while she works and arranges vials by scent as much as by effect. The shop smells of herbs and warm glass; a tabby cat named Cork sleeps curled in a basin of empty vials and will try to bat at coins that are left on the counter. Cross Guard members receive a modest discount but must show their colors. Edda will barter: rare monster parts, a night of guard duty in bad weather, or magical recipe scraps are accepted in lieu of full coin for high-end brews.
Visual sheet

Turn Cross Guard Concoctions into a sheet

A high-res, share-ready sheet you can post or print.