The Grinning Lantern

Est. 2025 Human Witch

The Grinning Lantern

Azrael speaks in riddles and often breaks into unsettling, distant laughter. The shop’s windows are perpetually fogged, and faint whispers can be heard near the...

AZ

Shopkeeper

Azrael Thorne, a Human Witch (Lvl 10)

Keeper's Species

Human

10 Misc2 Potions2 Armor1 WeaponsEst. 3.4k gp

Shop Inventory

(15)
Miscellaneous10

Black wax candles infused with whispers from the Abyss. When lit, they cast shadows that seem to move unnaturally.

While lit, creatures in a 10-ft radius must succeed on a Will save or gain the frightened condition for 1 round.

A vial of jet-black ink that never fades. Used for eldritch glyph inscriptions. Once written, the ink pulses faintly with a sickly green light.

A single iron shackle stained with dried blood and strange runes. It thrums with residual eldritch energy.

May be used as a spell component for binding spells or curses.

An arcane book with bound human skin pages. Contains a collection of minor eldritch rituals and curses.

Thin leather gloves that seem to blur the outlines of the wearer’s hands. Perfect for subtle manipulations or stealing.

bonus on Sleight of Hand and Disable Device checks when worn.

A writing quill taken from a raven's feather, dipped in ink that stains pages black upon contact.

A delicate glass jar filled with strange black moths rumored to be messengers from beyond the Veil.

Releases moths that obscure vision lightly (20-foot radius fog effect for 1 round), usable once per day.

Small needles coated with a thin layer of silver, ideal for delicate work or subtle sabotage.

Used as a component or thrown weapon ( damage), silver affects certain supernatural creatures.

An old iron lantern with cracked black glass. Produces a dim green flame, illuminating undead auras and hiding the user’s presence from undead for up to 1 hour.

Undead creatures suffer –2 penalty on Perception checks to notice bearer.

A small vial filled with shifting amber liquid. When poured on a weapon, it coats the blade with a sticky resin for 10 minutes.

Weapon coated with this causes targets to be -2 on Dexterity saves for 1 round.
Potions2

A murky green potion that, when drank, causes the drinker's hands to briefly transform into root-like tendrils capable of grappling enemies with +2 to grapple checks for 1 minute.

Grants +2 on grapple checks; duration 1 minute.

A greasy ointment that instantly relieves poison and minor curses. Feels cold and slimy when applied.

Cures poison and grants +2 saving throw against curses for 1 hour.
Armor2

A dark velvet vest embroidered with threads that seem to resonate faint whispers only the wearer can hear. Provides subtle protection without hindering movement.

AC +3Wearer gains +2 on Stealth checks involving silence or shadow.

A finely stitched but heavily worn dark cloak with faintly glowing eldritch runes frayed at the edges.

AC +1Wearer gains +2 resistance to cold damage.
Weapons1

A dagger carved from an unnatural pale bone, cold to the touch. Balanced for swift strikes with a whisper of otherworldly power.

Atk On a critical hit, target must succeed on Fortitude save or take Wisdom damage due to unsettling sensations.
AZ

Azrael Thorne

HumanWitchLvl 10

Shop Atmosphere

Azrael speaks in riddles and often breaks into unsettling, distant laughter. The shop’s windows are perpetually fogged, and faint whispers can be heard near the shadowy corners. Customers report feelings of déjà vu and fleeting glimpses of impossible geometries when inside.
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