Brass Lantern General Goods

Est. 2025 Halfling Rogue

Brass Lantern General Goods

The Brass Lantern smells faintly of cumin and old paper. Mira keeps a small brass lantern lit near the door even in daylight; townsfolk say it keeps restless sp...

MI

Shopkeeper

Mira Thistlewick, a Halfling Rogue (Lvl 4)

Keeper's Species

Halfling

17 Misc2 Misc5 Weapons4 Armor3 PotionsEst. 2.3k gp

Shop Inventory

(31)
Miscellaneous17

Sturdy leather pack with straps and several compartments.

Wool-lined roll that keeps out cold and damp.

Preserved meat, hard biscuits, dried fruit — one day's sustenance.

Leather waterskin — holds roughly 4 pints.

Coarse but serviceable rope; good for climbing and tying.

Light, strong and easier on hands — favored by expert climbers.

Bundle of ten pitch-soaked wooden torches.

Metal lantern with a hood to focus light; requires oil (sold separately).

Refined oil for lanterns and lamps.

Flint, steel and tinder in a small kit for starting fires.

Forged iron hook for scaling walls when paired with rope.

A drawstring bag of tiny metal balls for tripping or slowing pursuers.

Scatter across a 10-foot square to force Dexterity checks or reduce movement.

A single-use parchment that lets the reader cast detect magic.

Cast detect magic (ritual) once when read; consumed on use.

A small bag of iron spikes to slow or injure pursuers.

Scatter over a 5-foot area; creatures that travel across must make a Dexterity save or be slowed and take piercing damage (DM adjudicates).

Small brass whistle for calling allies or warning of danger.

Audible up to a few hundred feet depending on terrain.

Hand-drawn map of roads, smaller villages, and notable landmarks around the town.

A secure wooden box with iron bands and a simple lock.

Miscellaneous2

Set of pitons, boot tips, hammer, special gloves and waxed cord.

Lockpicks, tension wrench, pliers and sundry picks in a leather roll.

Weapons5

Simple, balanced dagger suitable for throwing or close combat.

Finesse, light, thrown (range 20/60).

Common blade for adventurers — light and versatile.

Finesse.

Standard martial sword, reliable and sturdy.

Versatile ( when used two-handed).

One-handed crossbow; good for skirmishers who want distance.

Loading, range 80/320.

A craftsman's shortsword with a faintly humming edge — grants a true strike in battle.

Atk +1 to attack rolls and damage rolls when used.
Armor4

Light, flexible armor favored by scouts and rogues.

AC +11

Leather armor reinforced with metal studs for extra protection.

AC +12

Round metal-rimmed shield; provides reliable defense.

AC +2

A modest cloak stitched with a tiny runic stitch at the hem — wards the wearer.

While worn, grants +1 to AC and +1 to saving throws.
Potions3

A ruby-red potion that mends wounds when imbibed.

Heal 7 HPHeals HP when consumed.

A larger, potent healing draught for serious injuries.

Heal 14 HPHeals HP when consumed.

A bitter tincture that helps the body resist poison.

Grants advantage on saving throws against poison for 1 hour.
MI

Mira Thistlewick

HalflingRogueLvl 4

Shop Atmosphere

The Brass Lantern smells faintly of cumin and old paper. Mira keeps a small brass lantern lit near the door even in daylight; townsfolk say it keeps restless spirits away. A fat, gray cat named Button sleeps on the counter and will curl around customers' coins if given a scrap of meat. Mira undercuts prices for veterans (people who can produce a war band insignia) and offers a 'friend's ledger' for trusted customers — purchases written in the ledger can be paid later if Mira approves.
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