Hex & Hammer: Gunsmith & Arcane Ammunition
Est. 2025 • Human Artificer
Hex & Hammer: Gunsmith & Arcane Ammunition
Hester speaks in a dry, wry cadence and annotates every purchase with a little rune stamp in the buyer’s ledger. She insists on watching customers test experime...
Shopkeeper
Hester 'Hex' Mallory, a Human Artificer (Lvl 5)
Keeper's Species
Human
Shop Inventory
(17)A sturdy single-shot wheellock pistol. Reliable for duels and varmints. Loaded with a lead ball and gunpowder.
A six-shot revolver with a polished brass frame and quick trigger; favored by lawmen who like style with stopping power.
Short-barrel blunderbuss that fires a storm of buckshot at close range.
Long-barreled firearm, excellent for volley fire or a sharpshooter who sets up a perch.
Cast lead balls, standard ammunition for pistols and muskets.
Carefully milled powder. Each 'charge' is a small pre-measured amount for one shot.
Spares for firing mechanisms and small repairs.
Brushes, oil, small replacement springs and a partial schematic for common firearms.
A single lead ball wrapped in fine silver; useful against some fey and lycanthropes.
A practical holster for a pistol plus a crossing bandolier for cartridges.
A small gyrostabilizer and rune-carved sight that bolts to a firearm barrel.
An experimental cartridge that produces a burst of crackling arc-light on impact.
A quiet round that releases a numbing vapor on penetration.
A round that detonates with a concussive boom, rattling bones and ears.
A delicate brass-capped bullet with a tiny clockwork and a mote of guiding magic.
A volatile canister that explodes into iron shards on impact—designed for area denial and taking down riders.
A single, beautifully-crafted cartridge infused with a tiny crystalline resonator. Attuned rounds hum faintly.
Hester 'Hex' Mallory
Shop Atmosphere
“Hester speaks in a dry, wry cadence and annotates every purchase with a little rune stamp in the buyer’s ledger. She insists on watching customers test experimental rounds at her backlot range (or signs a waiver if they insist otherwise). She offers a 'tinker-for-bounty' trade: bring her broken clockwork or arcane scraps and she'll trade a minor discount or a single free spare part. She refuses to sell explosive grapeshot to anyone who won't swear they won't use it inside town limits.”
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