Hex & Hammer: Gunsmith & Arcane Ammunition

Est. 2025 Human Artificer

Hex & Hammer: Gunsmith & Arcane Ammunition

Hester speaks in a dry, wry cadence and annotates every purchase with a little rune stamp in the buyer’s ledger. She insists on watching customers test experime...

HE

Shopkeeper

Hester 'Hex' Mallory, a Human Artificer (Lvl 5)

Keeper's Species

Human

4 Weapons7 Misc5 Misc1 MiscEst. 4.4k gp

Shop Inventory

(17)
Weapons4

A sturdy single-shot wheellock pistol. Reliable for duels and varmints. Loaded with a lead ball and gunpowder.

Atk None; uses the firearm rules (reload 1, range 30/90).

A six-shot revolver with a polished brass frame and quick trigger; favored by lawmen who like style with stopping power.

Atk Reload 6 (speedloader recommended). On a critical hit, the target must succeed on a Constitution save or be stunned until the end of its next turn (experimental balance for campaign).

Short-barrel blunderbuss that fires a storm of buckshot at close range.

Range 10/30; at 5 feet the shot deals full damage to all in a 15-foot cone (roll separate attack for each creature).

Long-barreled firearm, excellent for volley fire or a sharpshooter who sets up a perch.

Range 80/240, disadvantage on firing within 5 feet of a hostile creature; reload 1.
Miscellaneous7

Cast lead balls, standard ammunition for pistols and muskets.

Carefully milled powder. Each 'charge' is a small pre-measured amount for one shot.

Spares for firing mechanisms and small repairs.

Brushes, oil, small replacement springs and a partial schematic for common firearms.

A single lead ball wrapped in fine silver; useful against some fey and lycanthropes.

Counts as silvered ammunition (overcomes resistances/immunities that specify non-silvered).

A practical holster for a pistol plus a crossing bandolier for cartridges.

AC +1

A small gyrostabilizer and rune-carved sight that bolts to a firearm barrel.

Atk When attached, grants +1 to attack rolls made with the weapon; reduces recoil (no attack penalty on ranged attacks made at long range once per short rest).
Miscellaneous5

An experimental cartridge that produces a burst of crackling arc-light on impact.

On hit deals an extra force damage and sheds bright light in a 5-foot radius for 1 minute. Single-use; considered an uncommon consumable.

A quiet round that releases a numbing vapor on penetration.

On a hit the target must succeed on a Constitution save or fall asleep for minutes (wakes if shaken violently or takes damage). Single-use; uncommon.

A round that detonates with a concussive boom, rattling bones and ears.

On hit deals an extra thunder and forces targets within 5 feet of the struck creature to make a Constitution save or be deafened for 1 minute. Single-use; uncommon.

A delicate brass-capped bullet with a tiny clockwork and a mote of guiding magic.

Once fired, if the shot misses, the bullet can re-roll the attack once at disadvantage and adjust trajectory (cannot target a different creature). If the re-roll hits, it deals normal damage. Single-use; rare experimental item.

A volatile canister that explodes into iron shards on impact—designed for area denial and taking down riders.

On impact explodes; creatures in radius make Dexterity save for half damage. Single-use; rare and noisy.
Miscellaneous1

A single, beautifully-crafted cartridge infused with a tiny crystalline resonator. Attuned rounds hum faintly.

On a hit the bullet creates a concussive pulse: target must make a Strength save or be pushed 10 feet and knocked prone. Single-use; rare/very rare-equivalent. Hester limits sale to one per customer unless proven need.
HE

Hester 'Hex' Mallory

HumanArtificerLvl 5

Shop Atmosphere

Hester speaks in a dry, wry cadence and annotates every purchase with a little rune stamp in the buyer’s ledger. She insists on watching customers test experimental rounds at her backlot range (or signs a waiver if they insist otherwise). She offers a 'tinker-for-bounty' trade: bring her broken clockwork or arcane scraps and she'll trade a minor discount or a single free spare part. She refuses to sell explosive grapeshot to anyone who won't swear they won't use it inside town limits.
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