The Ember & Anvil
Est. 2026 • Human Fighter
The Ember & Anvil
The shop smells of coal, hot oil, and iron. A bell above the door rings a single clipped note; the anvil is nicked by scores of small runic notches that Harrun ...
Shopkeeper
Harrun Ironhand, a Human Fighter (Lvl 4)
Keeper's Species
Human
Shop Inventory
(14)A full-sized single-handed sword favored by soldiers and mercenaries. Reliable and easy to repair.
A short, nimble blade with a keen point. Balanced for both slashing and quick thrusts.
A small blade, easily concealed. Useful as a tool and a last-resort weapon.
A dependable light crossbow. Slow to reload but hits hard; perfect for hunters and guards.
A hand-forged shortsword tempered in a small pocket of emberstone. Favored by guards who want a dependable edge.
A stout wooden shield rimmed in iron. Reliable, repairable, and commonly issued to town guards.
Studded leather reinforced with small metal rivets. Quiet and flexible — ideal for scouts.
A full suit of interlocking metal rings worn with a padded gambeson. Very protective but bulky.
A reinforced buckler with a heat-tempered centerplate. Lighter than a full shield but magically reinforced.
A bundle of twenty well-fletched arrows. Standard iron heads and feather fletching.
A full smithing kit. Essential for repairs, crafting metal items, and basic forge work.
A well-oiled whetstone for sharpening blades and tools.
Blacksmith services for adventurers: sharpening, patching mail, replacing rivets, and basic enchantment consultation.
A small glass vial of sparkling red liquid. A quick, reliable way to patch wounds between fights.
Harrun Ironhand
Shop Atmosphere
“The shop smells of coal, hot oil, and iron. A bell above the door rings a single clipped note; the anvil is nicked by scores of small runic notches that Harrun claims are ‘bad luck markers’. Harrun hums an old marching tune when he works and always sets a small copper coin in the forge’s embers whenever a weapon passes a final inspection. He begrudgingly accepts stories in exchange for minor discounts and insists that adventurers remove muddy boots before crossing the threshold.”
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