Greenquill's Fletching & Flight

Est. 2025 Half-elf Ranger

Greenquill's Fletching & Flight

Mira whistles a soft two-note melody whenever she starts work; she insists on measuring a customer's draw length (for free) and will refuse to sell specially ma...

MI

Shopkeeper

Mira Greenquill, a Half-elf Ranger (Lvl 3)

Keeper's Species

Half-elf

14 Misc1 Misc3 Weapons2 MiscEst. 1.4k gp

Shop Inventory

(20)
Miscellaneous14

Well-balanced ash-shaft arrows with steel heads. Reliable for general hunting and combat.

Blunt wooden tips for target practice and training. Safer for non-lethal rangework.

Reduced lethality

Short, sturdy bolts for light crossbows. Iron heads, spruce shafts.

Arrows tipped with barbed steel, designed to make removal difficult and increase bleeding for hunting large game.

May grant DM option for persistent bleeding (roleplay/Complication) but no RAW effect

Fine, light shafts with perfectly symmetrical elven fletching. Fly truer and are prized by archers.

Grant a +1 circumstance bonus to ranged attack rolls (flavor; DM discretion).

An arrow whose head has been silvered to harm certain supernatural creatures vulnerable to silver.

Counts as silver for overcoming resistances (per DM/monster rules).

Heavy cutting heads designed for maximum damage against hides and armor gaps.

More effective against unarmored foes; DM may rule advantage in hunting checks.

A soft-feather fletching treatment that reduces whoosh noise on release.

Grants advantage on stealth checks for the shot's sound component (DM discretion).

Wax, spare sinew, waxed thread, and instructions for minor bowstring repairs and rewrapping nocks.

A leather-and-glass aiming aid that straps to a bow riser to assist precision at range.

Provides a minor bonus to attack rolls at long range if the shooter spends an action to aim (DM ruling).

Complete set for arrow and bow maintenance: knives, awls, clamps, glue, feathers and measuring jigs.

A leather satchel pre-stocked with 10 hunting arrows, a bolt, a basic repair kit, and a camouflaged cloth wrap — intended for traveling scouts.

Pack includes a small camo cloth that can be used for advantage on a single survival/hide check (story use).

A compact kit containing mechanisms and instructions to rig a repeating arrow trap for area defense (requires engineering or thieves' tools proficiency to set).

Used to create alarms or defensive traps; legality varies by locale.

A leather hip-sheath designed to hold a short sword and a small batch of arrows for quick access.

Miscellaneous1

A finely crafted quiver that slightly eases arrow retrieval; the shooter seems to find the right arrow with minimal pause.

Once per short rest, reduces reload time: the first attack that would require an ammunition check ignores disadvantage from awkward reach or partial cover. (Minor, DM-ruled convenience item rather than mechanical exploitation.)
Weapons3

A masterfully carved yew longbow with impeccable balance and resilient string. Appropriate for skilled archers.

Custom grip options available (leather, horn).

A reliable shortbow for scouts and city guards. Compact and sturdy.

A shortbow reinforced with animal sinew and layered wood to improve power for stronger archers.

Deals an extra +1 damage if the wielder has Strength 13 or higher (flavor-mechanical; check with DM).
Miscellaneous2

A masterwork arrow that, when fired, subtly corrects its course to strike a target the archer can clearly see.

Uncommon magic item: grants +1 to attack roll when used against a target the shooter can clearly see. (Excitedly offered but considered contraband by some city guards.)

A finely embossed quiver enchanted to return one arrow to the quiver after it is fired. The quiver reclaims only non-magical arrows and resets after a long rest.

Once per long rest, one arrow fired from a bow wielded by the quiver's owner teleports back into the quiver immediately after impact.
MI

Mira Greenquill

Half-elfRangerLvl 3

Shop Atmosphere

Mira whistles a soft two-note melody whenever she starts work; she insists on measuring a customer's draw length (for free) and will refuse to sell specially made elven arrows to anyone who can't explain why they need them. She keeps a wall of 'retired' arrows—each labeled with a short story about its most memorable shot.
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