Copperbottle's Curios & Concoctions
Est. 2025 • Rock Gnome Artificer (Alchemist)
Copperbottle's Curios & Concoctions
Copperbottle's Curios & Concoctions sits tucked between a cobbler and a lantern-maker on a crooked alley of the market district. Shelves lean under the weight o...
Shopkeeper
Miren Copperbottle, a Rock Gnome Artificer (Alchemist) (Lvl 3)
Keeper's Species
Rock Gnome
Shop Inventory
(15)A clear glass phial with a red, viscous liquid. Heals wounds when consumed.
A cloth pack soaked in herbs and salves. Speeds surface wound recovery.
A bitter-smelling amber liquid. Reduces the danger of poisons.
A palm-sized clay ball that bursts into thick, choking smoke when crushed.
A viscous amber paste harvested from swamp pines; very adhesive.
A sealed rod that glows brightly when cracked. Emits steady, warm light.
A small flask of combustible oil; can be poured or applied to weapons.
Small, empty glass vials with corks — perfect for potions, samples, or alchemical components.
Heavy stone mortar and wooden pestle for grinding herbs, minerals, and reagents.
A full set of alchemical tools: burners, alembics, flasks, tongs, scales, and a small recipe book.
A tightly corked flask of clear, purified water used as a neutral solvent in recipes.
A half-pint pouch of white lime powder, reactive when wet. Useful in many formulas.
A handwritten scrap containing the formula for a simple, nonmagical alchemical mixture (e.g., glowrod or smoke pellet).
A corked flask filled with a glowing, resinous liquid. Sticky and highly flammable.
A small glass vial of clear, biting liquid used to dissolve or burn.
Miren Copperbottle
Shop Atmosphere
“Copperbottle's Curios & Concoctions sits tucked between a cobbler and a lantern-maker on a crooked alley of the market district. Shelves lean under the weight of labeled jars, and the air always smells faintly of citrus, ozone, and burning sugar. Miren Copperbottle, a bright-eyed rock gnome with perpetually singed cuffs and hair a little too full of static, runs the place. She greets customers like old friends, speaks in a constant low hum while she works, and keeps a brass mechanical mouse named 'Fizz' that races the counter every hour. Miren bargains cheerfully for trade (odd bits of gear, rare herbs, or stories of uncommon reagents), will offer small discounts to fledgling adventurers, and insists every purchase comes with a free tip on safe handling. She keeps a corkboard of 'local oddities' — requests for rare ingredients, rumors of spoiled batches, and a tiny note pinned with a dried flower from a client who recovered from a strange venom. Beware: if you set anything down uncovered, don't be surprised if Fizz steals it and hides it inside the mortar.”
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