The Bent Penny General Store

Est. 2025 Human Commoner

The Bent Penny General Store

The Bent Penny sits on the north edge of town, a squat timber building with a crooked copper penny nailed above the door. Shelves sag under a jumble of goods an...

MA

Shopkeeper

Marta Greenbottle, a Human Commoner (Lvl 2)

Keeper's Species

Human

13 Misc4 Weapons2 Armor2 PotionsEst. 226 gp

Shop Inventory

(21)
Miscellaneous13

A simple wooden torch, bundled cloth soaked in oil. Cheap, reliable light for a short watch.

Sturdy hempen rope, good for most field uses.

A rough but serviceable bedroll for sleeping outdoors.

A day's rations suitable for a travelling adventurer.

A waterskin to carry drinking water on the road.

A tinderbox for starting fires and lighting torches.

A flask of oil for lanterns or to soak in a torch.

A standard backpack to carry gear.

A healer's kit for field medicine and emergency care.

Can stabilize a dying creature without a Medicine check; contains 10 uses.

A practical waxed travel cloak that resists rain and dries quickly.

A merchant-made signal whistle useful for parties who need to regroup.

When blown, emits a clear, far-carrying tone useful for signaling; glows faintly for 1 minute to help locate the blower.

A merchant's pocket scale for weighing coins, spices, and small trade goods.

A Lantern of Steady Glow, polished brass with a glass globe. Useful for camps that want safe, reliable light.

Emits steady bright light in a 30-foot radius and dim light for an additional 30 feet; does not heat or smoke.
Weapons4

A small, balanced blade useful for combat and everyday tasks.

A short, light sword suited to quick fighting and parrying.

A compact crossbow that uses bolts; packs well for travel.

A common spear useful both as a thrown weapon and for melee.

Armor2

Simple leather armor offering basic protection while allowing mobility.

AC +11

A round wooden shield reinforced with iron; a common add-on for new fighters.

AC +2
Potions2

A small glass vial of red liquid that closes wounds and restores vitality.

Heal 7 HP

A small tin of Marta's Mending Salve, favored by travelers for quick treatment.

Heal 3 HPHeals HP when applied; nonmagical and inexpensive.
MA

Marta Greenbottle

HumanCommonerLvl 2

Shop Atmosphere

The Bent Penny sits on the north edge of town, a squat timber building with a crooked copper penny nailed above the door. Shelves sag under a jumble of goods and the air smells of pine resin, leather, and dried herbs. Marta Greenbottle, the proprietor, keeps an old ledger chained to the counter and a mug of weak stew simmering in a pot behind the register. She hates haggling when a customer is hungry and always throws in a pinch of dried mint for free. The shop has a resident barn owl—‘‘Penny’’—that occasionally steals shiny bits and returns them to Marta at closing in exchange for a scrap of bread.
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