Moonweave Sundries

Est. 2025 High Elf Rogue (Arcane Trickster)

Moonweave Sundries

Moonweave Sundries sits in a curving chamber beneath an ancient moon-tree; leaves glow faintly at night and the entire shop smells of pine and starwater. Sylith...

SY

Shopkeeper

Sylithar Moonweave, a High Elf Rogue (Arcane Trickster) (Lvl 8)

Keeper's Species

High Elf

2 Armor12 Misc2 Weapons3 PotionsEst. 15.6k gp

Shop Inventory

(19)
Armor2

A silky, leaf-patterned cloak that seems to drink in starlight. Popular with scouts and spies.

Wearer has advantage on Stealth checks to hide; observers have disadvantage on Wisdom (Perception) checks to spot the wearer in dim light.

Soft-soled boots woven from moon-silks. Footfalls leave no whisper.

Wearer has advantage on checks that rely on moving silently.
Miscellaneous12

Thin, supple gloves embroidered with tiny runes. Favored by light-fingered agents of elven houses.

Grants a bonus to Sleight of Hand checks and to checks made with thieves' tools while worn.

Arrows with feather fletchings trimmed to a whisper-fall profile. They make little sound in flight.

Arrows make no sound in flight; attacks made from hidden or unseen attacker against a creature deal an additional + piercing damage once per attack (limited to one extra die per arrow).

A comprehensive set of picks, files, a collapsible mirror, and tweezer-like tools in a velvet roll.

Grants the usual benefit of thieves' tools; this set includes a narrow bone saw and a small smoke nozzle for emergency misdirection.

Small ceramic spheres filled with a fine, quick-igniting compound and scented to mask human odor.

Break to create a heavily obscured area in a 10-foot radius for rounds (wind may affect).

Small metal spikes used to slow pursuers and damage bare feet.

Thrown on the ground; creatures moving through are impeded. Classic pursuit deterrent.

A small silk pouch embroidered with a single silver leaf; contents feel oddly still to diviners.

Once per day, the pouch can ward its contents against divination/magical scrying for 1 hour.

A telescoping pole of lacquered ash that folds away into sections the size of a walking stick.

Extends to 20 feet when locked; collapses to 3 feet. Useful for climbing, vaulting, or retrieving items.

Light, strong rope woven from silk and moonvine fibers — less prone to snags and nearly silent when drawn.

Silken weave makes it easier to handle in cold or wet conditions; advantage on checks to hide rope placement.

A small brass lantern with a sliding hood; can be opened to flood light or closed to direct a narrow beam.

Standard oil lantern. Hood reduces spill, useful for keeping light from betraying your position.

Standard wooden-shaft arrows fletched in a variety of colors; basic ammunition for bows.

Dried fruits, jerky, hard bread, and spice. Calorie-dense and portable.

A padded roll woven with insulating moon-silk—comfortable for outdoors or tree-hammocks.

Silk retains warmth and resists dampness.
Weapons2

A finely balanced shortbow, inlaid with moon-wood and silver filigree. Shoots true for an elven archer.

Atk +1 to attack and damage rolls. Slight hum when aimed under starlight.

A slender rapier balanced for quick thrusts. The blade glimmers faintly blue.

Atk +1 to attack and damage. Grants a +1 to finesse-based parry flavor (no mechanical shield bonus).
Potions3

A red-streaked vial of warming liquid. Standard restorative for skirmishes.

Heal 7 HP

A brighter, deeper red potion in a silver-stopped vial. Stocked for more serious wounds.

Heal 14 HP

A clear, viscous drink that dulls the drinker's sound in a near-magical way.

When consumed, the drinker can invoke a Silence effect centered on themselves (10 ft radius) lasting up to 10 minutes, usable once within the hour after drinking.
SY

Sylithar Moonweave

High ElfRogue (Arcane Trickster)Lvl 8

Shop Atmosphere

Moonweave Sundries sits in a curving chamber beneath an ancient moon-tree; leaves glow faintly at night and the entire shop smells of pine and starwater. Sylithar greets customers in a half-whisper and arranges goods as if they were notes in a song—prices are posted but he'll trade favored stories, small tokens from distant groves, or a rare feather for the right item. He often hums an old elven lullaby when packing 'stealth' items and will quietly warn customers if they look like they'll draw attention. He refuses to sell items explicitly intended to murder innocents, but will wink if you ask for 'a neat way to vanish.' Special orders can be commissioned in a fortnight; rare or particularly cunning items carry a modest 'crafting' surcharge.
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