The Brass Crucible

Est. 2025 Rock Gnome Artificer (Alchemist Specialist)

The Brass Crucible

The Brass Crucible smells faintly of oranges and ozone. Jars on the wall tick like clockwork and glow with faint, shifting colors; Merrin will tilt his head and...

ME

Shopkeeper

Merrin Wickwhistle, a Rock Gnome Artificer (Alchemist Specialist) (Lvl 5)

Keeper's Species

Rock Gnome

7 Misc6 Potions2 WeaponsEst. 634 gp

Shop Inventory

(15)
Miscellaneous7

A full set of glassware, burners, crucibles and measuring tools — used to craft and identify potions, tinctures, and basic reagents.

Required toolset for crafting alchemical items and for making Intelligence (Arcana) or Wisdom (Survival) checks tied to alchemical identification.

A leather sack that explodes into sticky fibers on impact, hampering a creature's movement.

On a hit, target must succeed on a Dexterity saving throw () or have its speed reduced to 5 ft and be unable to use reactions for 1 minute. Can be peeled off with a Strength check.

A small rod which, when snapped, emits a dense, choking plume of smoke useful for cover or signaling.

Creates a 10-foot-radius heavily obscured sphere for 1 minute (wind can disperse it).

Tiny, corked vials for mixing, storing, or gifting small amounts of potions or reagents.

A heavy stone mortar and pestle used to grind herbs and crystal reagents finely.

Small bonus to checks to extract active components when used for an hour with proper reagents (DM adjudication).

A boxed set of small, colorful alchemical charges used for celebration or distraction.

When ignited, produces loud bangs and colored sparks; can act as a distraction (granting advantage on a single Charisma (Performance) check or imposing disadvantage on Perception checks within 30 ft while active).

Powdered lime in a corked bottle; useful in alchemical recipes and for treating certain tissues.

Can be used as a component in crafting or to create a slippery/caustic surface (DM rulings).
Potions6

A ruby-red vial. Heals the drinker for a modest but reliable amount.

Heal 7 HPHeals HP when consumed (standard D&D 5e potion).

A larger, deeper red vial. Far more potent than the common healing draughts.

Heal 14 HPHeals HP when consumed.

A small dropper bottle for quick, small wounds — good for bandaging up minor cuts.

Heal 3 HPHeals HP when consumed.

A bitter-smelling serum that protects against poison.

Grants advantage on saving throws against poison for 1 hour when consumed.

A cooling poultice that soothes burns and reduces shock; favored by field medics.

Heal 5 HPHeals HP and grants advantage on the next saving throw vs. environmental heat/poison (usable once).

A viscous, greenish potion that allows the imbiber to walk on walls and ceilings for a short while.

Grants the effects of the Spider Climb spell for 1 hour (uncommon).
Weapons2

A sticky, incendiary concoction in a sealed glass flask. Can be thrown to set a small area alight.

Thrown weapon (range 20/60). On hit or broken against a target, it ignites, dealing initial and ongoing fire damage. May ignite flammable objects.

A bubbling vial of corrosive liquid. Useful for sabotaging locks, weapons, or harming enemies.

Can be thrown (range 20/60). Useful on objects — deals double damage to unattended constructs or rusted metal surfaces at DM discretion.
ME

Merrin Wickwhistle

Rock GnomeArtificer (Alchemist Specialist)Lvl 5

Shop Atmosphere

The Brass Crucible smells faintly of oranges and ozone. Jars on the wall tick like clockwork and glow with faint, shifting colors; Merrin will tilt his head and ask 'Aren't they just delightful?' if you comment. He enjoys bartering unusual components — especially powdered dragonfly wings, which he pays double for (if you can prove they're not from a protected species). He insists on sealing every purchase in smelling-salts paper, 'for the customer and the cat.'
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