Tallows & Trinkets General Store

Est. 2025 Human Commoner

Tallows & Trinkets General Store

Tallows & Trinkets is a weathered general store on a busy crossroads. Shelves lean with crates labeled in three hands and a cat named Bristlefax naps on the cou...

MI

Shopkeeper

Mira Tallows, a Human Commoner (Lvl 3)

Keeper's Species

Human

11 Misc2 Potions1 Weapons1 ArmorEst. 6.1k gp

Shop Inventory

(15)
Miscellaneous11

A 50-foot coil of hempen rope. Reliable for climbing, hauling, and tying off camp gear.

A simple bedroll for nights on the road. Durable canvas, a little patched but warm.

A sturdy backpack with buckled straps and a waterproof cover; ideal for adventuring parties.

A day's worth of trail rations. Tastes of smoke and spice, keeps for weeks.

A leather waterskin; stiffened and sealed, good for long travels.

A simple wooden torch, wrapped in tarred cloth. Cheap, bright, and disposable.

Bandages, salves, and splints kept in a leather pouch. Sells well to traveling clerics and patrols.

A hooded lantern that provides steady light and some protection from wind for the flame.

Soft-leather boots that deaden footsteps. Favored by scouts and thieves alike.

Wearer’s steps make no sound and gains advantage on Dexterity (Stealth) checks that rely on moving silently.

A tiny tin of fragrant camp spice Mira mixes herself. Adds flavor to rations and sells as a comfort item.

Grants +1 to morale checks at camp in roleplay situations when shared; purely flavor and roleplay benefit

A crudely made smoke pellet. Cheap, messy, and useful in a pinch.

When thrown and smashed, produces a 5-foot cloud of dense smoke that heavily obscures the 5-foot square it occupies for 1 round. Useful for quick escapes. Does not create flammable effects.
Potions2

A medical vial that counteracts venoms and toxins when administered promptly.

A vial of common healing potion. The red shimmer calms and knits flesh for a short time.

When drunk, restores hit points. Drinking or administering a potion takes an action unless house rules alter it.
Weapons1

A serviceable longsword, balance-worn but true. A reliable choice for fighters and paladins.

Armor1

A dark, well-stitched cloak threaded with faintly gleaming runes. The owner polishes it often.

AC +1While worn, grants bonus to AC and +1 to saving throws.
MI

Mira Tallows

HumanCommonerLvl 3

Shop Atmosphere

Tallows & Trinkets is a weathered general store on a busy crossroads. Shelves lean with crates labeled in three hands and a cat named Bristlefax naps on the counter. Owner Mira Tallows is a practical ex-adventurer who runs the shop with a ledger in one hand and a mug in the other; she will haggle politely with a party but rarely sells powerful magic on the counter. Mundane adventuring gear prices (ropes, backpacks, torches, rations, lanterns, etc.) follow the D&D 5e System Reference Document equipment listings. citeturn0search2 The common Potion of Healing restores 2d4 + 2 hit points and is typically stocked at about 50 gp per vial. citeturn5search2turn5search8 Xanathar’s Guide provides commonly used downtime crafting costs and timeframes for potions of healing, which many DMs use to set shop supply and price. citeturn0search0 The Cloak of Protection grants a +1 bonus to AC and to saving throws while worn; such items are uncommon and sold at variable market prices. citeturn4search0 Weapon prices and basic weapon statistics are listed in the 5e equipment tables used here as a baseline. citeturn3search1
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