Tallows & Trinkets General Store
Est. 2025 • Human Commoner
Tallows & Trinkets General Store
Tallows & Trinkets is a weathered general store on a busy crossroads. Shelves lean with crates labeled in three hands and a cat named Bristlefax naps on the cou...
Shopkeeper
Mira Tallows, a Human Commoner (Lvl 3)
Keeper's Species
Human
Shop Inventory
(15)A 50-foot coil of hempen rope. Reliable for climbing, hauling, and tying off camp gear.
A simple bedroll for nights on the road. Durable canvas, a little patched but warm.
A sturdy backpack with buckled straps and a waterproof cover; ideal for adventuring parties.
A day's worth of trail rations. Tastes of smoke and spice, keeps for weeks.
A leather waterskin; stiffened and sealed, good for long travels.
A simple wooden torch, wrapped in tarred cloth. Cheap, bright, and disposable.
Bandages, salves, and splints kept in a leather pouch. Sells well to traveling clerics and patrols.
A hooded lantern that provides steady light and some protection from wind for the flame.
Soft-leather boots that deaden footsteps. Favored by scouts and thieves alike.
A tiny tin of fragrant camp spice Mira mixes herself. Adds flavor to rations and sells as a comfort item.
A crudely made smoke pellet. Cheap, messy, and useful in a pinch.
A medical vial that counteracts venoms and toxins when administered promptly.
A vial of common healing potion. The red shimmer calms and knits flesh for a short time.
A serviceable longsword, balance-worn but true. A reliable choice for fighters and paladins.
A dark, well-stitched cloak threaded with faintly gleaming runes. The owner polishes it often.
Mira Tallows
Shop Atmosphere
“Tallows & Trinkets is a weathered general store on a busy crossroads. Shelves lean with crates labeled in three hands and a cat named Bristlefax naps on the counter. Owner Mira Tallows is a practical ex-adventurer who runs the shop with a ledger in one hand and a mug in the other; she will haggle politely with a party but rarely sells powerful magic on the counter. Mundane adventuring gear prices (ropes, backpacks, torches, rations, lanterns, etc.) follow the D&D 5e System Reference Document equipment listings. citeturn0search2 The common Potion of Healing restores 2d4 + 2 hit points and is typically stocked at about 50 gp per vial. citeturn5search2turn5search8 Xanathar’s Guide provides commonly used downtime crafting costs and timeframes for potions of healing, which many DMs use to set shop supply and price. citeturn0search0 The Cloak of Protection grants a +1 bonus to AC and to saving throws while worn; such items are uncommon and sold at variable market prices. citeturn4search0 Weapon prices and basic weapon statistics are listed in the 5e equipment tables used here as a baseline. citeturn3search1”
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