The Blood-Forge Emporium
Est. 2025 • Human Artificer
The Blood-Forge Emporium
The shop buys and sells in raw hit points. Prices are posted in HP and the equivalent traditional coin to help visiting adventurers. The Emporium smells of hot ...
Shopkeeper
Karrim Voss, a Human Artificer (Lvl 12)
Keeper's Species
Human
Shop Inventory
(15)A full suit of expertly forged steel plate. Maximum nonmagical protection for infantry and knights.
Well-balanced half plate, ideal for battlefield commanders who need protection without total encumbrance.
A flexible chain shirt favored by scouts and light cavalry. Good protection while still allowing mobility.
A round iron shield with reinforced boss. Standard issue for guards and mercenaries.
A suit of plate reinforced with adamantine filaments. It resists the worst of crushing strikes.
Armor woven from gleaming mithral. Lighter and far more forgiving than standard plate or chain.
A massive gyroscopic tower shield with articulated braces, favored by siege defenders.
A scale shirt tempered in rare forges to marry protection and silence, favored by elite scouts.
A balanced longsword of common make. Reliable, well-tempered steel.
A heavy greatsword, battle-forged and balanced for powerful strikes.
A finely balanced longsword with a faintly runed haft. Magic hum detectable on touch.
A flame tongue longsword. When ignited it sheds light and adds dangerous fire to each strike.
A polished bronze khopesh with wave-pattern etchings. Looks ancient but still deadly.
A slender rapier etched with windswept lines. It hums faintly when a storm is near.
A leather satchel containing repair oil, rivets, small files and a master smiths whetstone.
Karrim Voss
Shop Atmosphere
“The shop buys and sells in raw hit points. Prices are posted in HP and the equivalent traditional coin to help visiting adventurers. The Emporium smells of hot metal and cedar oil. A low, rhythmic thrum is heard when the forge is quiet; patrons say the counter 'remembers' famous bargains and occasionally rings when a true bargain arrives. Karrim prefers barters that include stories of danger as well as coin.”
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