The Blood-Forge Emporium

Est. 2025 Human Artificer

The Blood-Forge Emporium

The shop buys and sells in raw hit points. Prices are posted in HP and the equivalent traditional coin to help visiting adventurers. The Emporium smells of hot ...

KA

Shopkeeper

Karrim Voss, a Human Artificer (Lvl 12)

Keeper's Species

Human

8 Armor6 Weapons1 MiscEst. 201124617165.5k gp

Shop Inventory

(15)
Armor8

A full suit of expertly forged steel plate. Maximum nonmagical protection for infantry and knights.

AC +18

Well-balanced half plate, ideal for battlefield commanders who need protection without total encumbrance.

AC +15

A flexible chain shirt favored by scouts and light cavalry. Good protection while still allowing mobility.

AC +13

A round iron shield with reinforced boss. Standard issue for guards and mercenaries.

AC +2

A suit of plate reinforced with adamantine filaments. It resists the worst of crushing strikes.

AC +18Any critical hit against the wearer is treated as a normal hit.

Armor woven from gleaming mithral. Lighter and far more forgiving than standard plate or chain.

AC +13Counts as magical for overcoming resistances.

A massive gyroscopic tower shield with articulated braces, favored by siege defenders.

AC +2Bracing reduces incoming push or shove effects; imposes disadvantage on Dexterity checks while braced.

A scale shirt tempered in rare forges to marry protection and silence, favored by elite scouts.

AC +14Treated as nonrestrictive scale for stealth checks.
Weapons6

A balanced longsword of common make. Reliable, well-tempered steel.

A heavy greatsword, battle-forged and balanced for powerful strikes.

A finely balanced longsword with a faintly runed haft. Magic hum detectable on touch.

Atk +1 to attack and damage rolls.

A flame tongue longsword. When ignited it sheds light and adds dangerous fire to each strike.

Ignites to deal bonus fire damage when commanded.

A polished bronze khopesh with wave-pattern etchings. Looks ancient but still deadly.

Once per long rest the wielder can cast create or control water centered on the blade, lasting 1 minute. Minor utility effect only.

A slender rapier etched with windswept lines. It hums faintly when a storm is near.

On a critical hit, once per short rest, the blade releases a gust that deals lightning and grants 3 temporary hit points to the wielder.
Miscellaneous1

A leather satchel containing repair oil, rivets, small files and a master smiths whetstone.

KA

Karrim Voss

HumanArtificerLvl 12

Shop Atmosphere

The shop buys and sells in raw hit points. Prices are posted in HP and the equivalent traditional coin to help visiting adventurers. The Emporium smells of hot metal and cedar oil. A low, rhythmic thrum is heard when the forge is quiet; patrons say the counter 'remembers' famous bargains and occasionally rings when a true bargain arrives. Karrim prefers barters that include stories of danger as well as coin.
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