Tallow & Trinket General

Est. 2025 Human Commoner

Tallow & Trinket General

Merrin hums an old Neverwinter tavern ditty when he's thinking; he will haggle only if you share a story about the city. Keeps a jar of dried mint candies that ...

ME

Shopkeeper

Merrin Tallow, a Human Commoner (Lvl 1)

Keeper's Species

Human

16 Misc4 Weapons2 Armor2 PotionsEst. 210 gp

Shop Inventory

(24)
Miscellaneous16

Sturdy leather pack with several internal pouches and a bedroll strap. Well-worn but sound.

Treated hide waterskin with cork stopper. Holds about 4 pints.

Salted jerky, hard biscuit, dried fruit — basic travel rations.

A wooden torch bound with pitch — bright but short-lived.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet while burning.

Common hemp rope good for climbing or securing gear.

A small iron lantern with a glass pane and a hood to control light.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet. Hood can be closed to reduce light.

A leather quiver sized for shortbow arrows.

A bundle of basic iron-tipped wooden arrows.

Bandages, salves, and splints for stabilizing the wounded.

Use: stabilizes a creature without a Medicine check; 1 uses for short-term care (per DM houserule).

A compact set of picks and small tools for tumblers. Common among rogues.

Provides advantage on Dexterity checks to pick simple locks if the user is proficient (DM discretion).

A small tin of scented soap and a lump of tallow for lamp or leather care.

A hand-drawn map of the main districts and noteworthy landmarks with merchant notes.

Includes Merrin's personal notes: an alley with cheap lodging and a watch post with friendly sergeant.

Thick wool cloak that offers modest protection from rain and cold.

Grants small comfort: advantage on saves vs. mild cold exposure (story-use).

Hooks, line, sinkers, and a small net — suitable for catching fish in the River Neverwinter.

Plain tallow candles for lighting a room overnight.

Each candle burns for about 4 hours.

A glass vial of black ink and a sharpened quill. Includes a sample piece of parchment.

Weapons4

A sharpened dagger with a leather-wrapped hilt. Useful for both utility and self-defense.

Thrown (range 20/60). Finesse weapon.

A solid shortsword favored by city watch and traveling sellswords.

Finesse weapon.

Simple wooden club. Cheap and common.

A lightweight bow suitable for hunting birds and small game or for a starting archer.

Range 80/320 ft. Requires arrows sold separately.
Armor2

Flexible leather armor offering basic protection for an adventurer starting out.

AC +11Light armor; Dexterity modifier applies to AC.

Simple quilted armor; cheap but noisy and less durable.

AC +11Light armor; disadvantage on Stealth checks due to creaking.
Potions2

A small vial of red liquid that mends minor wounds when drunk.

Heal 2 HPHeals hit points when consumed (standard D&D 5e Potion of Healing).

A bitter-tasting vial that helps resist common poisons.

Advantage on saving throw against poison for 1 minute after drinking.
ME

Merrin Tallow

HumanCommonerLvl 1

Shop Atmosphere

Merrin hums an old Neverwinter tavern ditty when he's thinking; he will haggle only if you share a story about the city. Keeps a jar of dried mint candies that he uses as 'wages' for friendly stray dogs outside the shop.
Visual sheet

Turn Tallow & Trinket General into a sheet

A high-res, share-ready sheet you can post or print.