Korrug's Soot & Steel

Est. 2025 Duergar (Gray Dwarf) Artificer (Armorer-flavored blacksmith)

Korrug's Soot & Steel

Korrug speaks in terse sentences and measures time by the number of strikes of his hammer. He is suspicious of surface-dwellers but values craftsmanship above a...

KO

Shopkeeper

Korrug Iron-Eye, a Duergar (Gray Dwarf) Artificer (Armorer-flavored blacksmith) (Lvl 6)

Keeper's Species

Duergar (Gray Dwarf)

4 Armor5 Weapons9 Misc2 MiscEst. 3.1k gp

Shop Inventory

(20)
Armor4

A finely riveted chain shirt forged in the cramped forges of duergar warrens. It is darkened to hide reflections and fitted with extra plates across the ribs.

AC +13Advantage on saves vs. being blinded in dusty/sooty environments; +1 to AC when in dim light or darkness (reflecting duergar preference for gloom).

A stout steel shield with reinforced rim and a boss stamped with Korrug's mark. Durable and practical.

AC +2Rim can be used to shove with advantage once per short rest (smash/feint technique taught by Korrug).

Sturdy leather studded with dark iron rivets. Flexible enough for stealth yet tough enough for caves.

AC +12Gives advantage on Stealth checks in underground terrain when wearer has at least one light suppressed (DM ruling).

A single scaled pauldron plated with decorative hornwork—favored by duergar militia for display.

Purely cosmetic but grants +1 to Intimidation checks when worn as part of a duergar or duergar-allied outfit.
Weapons5

A light short sword with a mithril blade. Korrug tempering gives it a razor edge without sacrificing resilience.

Atk Counts as light and finesse; ignores nonmagical damage resistances against metal weapons (DM adjudication) when used by one accustomed to subterranean metallurgy.

A stout, well-balanced hammer favored by miners and soldiers alike. Superior balance reduces fatigue.

When used to strike stone or metal, deals +1 damage (applies to objects and constructs).

A light longsword with a slightly shorter haft and a counterweight for two-handed finesse techniques.

Counts as versatile () if wielded with two hands; easier to parry granting +1 to AC against a single attack per round if the wielder spends a reaction (flavor: trained parry).

A heavy pick used for mining and breaching stone; often used as an improvised weapon in the warrens.

When used against stone or masonry, deals +2 damage to objects and structures.

A dagger forged with cindersteel techniques: blistering heat quenched in mineral-rich water for a resilient edge.

Atk On a critical hit, the target takes 1 extra fire damage () as remaining heat 'sings' the wound.
Miscellaneous9

Ten feet of dark-hardened chain used for binding, climbing, or jury-rigging traps and gear.

Strong enough to hold medium creature restrained with appropriate checks; resists cutting tools better than common rope.

A set of files, whetstones, oils, and small hammers for maintaining weapons and light armor.

Using it for 1 hour grants advantage on next attack roll with a maintained weapon (one weapon) within 24 hours (DM discretion).

A small ingot of deep-black metal used in duergar smithing. Extremely tough and slightly magnetic.

Material component for crafting higher-grade weapons/armor; DM may allow unique effects if used in magic crafting.

A viscous oil that, when applied, temporarily seals cracks and reduces further deterioration. Not magical healing.

When applied during a short rest, restores points to an item's 'durability' (DM homebrew). For mundane gear it gives +1 circumstance bonus to repair checks for 24 hours.

Leather bands laced with wiry deep-iron that relieve stress on muscles and wrists during heavy forging or combat.

Grants advantage on Strength (Athletics) checks related to sustained effort (lifting, climbing, smithing) up to 10 minutes per day.

A small flinty stone that produces reliable sparks even in damp conditions—preferred by duergar miners.

Produces reliable sparks; can ignite standard tinder. Functions even when wet.

Korrug can temporarily bless a weapon with a minor lasting edge for a short campaign of work: a true, small enchantment.

Atk Weapon acts as +1 for attack and damage for 24 hours after an 8-hour ritual and expends rare blackstone dust. Only works on non-magical metal weapons.

A pouch of hardened rivets and bolts for quick armor and gear repairs.

Allows a craft check to make emergency repairs: restores function to one simple item with a successful tool check.

A peculiar bellows that produces a cold blue breeze, ideal for forging certain deep-iron alloys without overheating softer components.

When used during forging, reduces risk of material failure (advantage on Craft/Smith checks related to exotic metals). Once per day can extinguish flames in a 5-foot cone (nonmagical only).
Miscellaneous2

Korrug will repair mundane weapons and armor. Faster than city average owing to duergar efficiency.

Can repair downed items in half the usual time, and has a 10% chance per job to improve minor quality (DM fiat).

Preparation and cleaning of an item to accept enchantments: removing impurities and stabilizing metal.

Improves chance of successful CP-based magical crafting if used by a spellcaster or enchanter (gives advantage on a single tool-assisted check).
KO

Korrug Iron-Eye

Duergar (Gray Dwarf)Artificer (Armorer-flavored blacksmith)Lvl 6

Shop Atmosphere

Korrug speaks in terse sentences and measures time by the number of strikes of his hammer. He is suspicious of surface-dwellers but values craftsmanship above all; he keeps a locked chest of 'samples' from former customers (possible plot hook). He sometimes offers 'wall-price' deals—cut-rate items in exchange for rare ores, service favors, or duergar secrets. The shop frequently smells of coal and mineral water, and small runes scorched into the forge hearth are said to stabilize deep-iron heats.
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