The Blackened Anvil

Est. 2026 Dwarf Artificer

The Blackened Anvil

The shop's bell is a chunk of cooled slag that rings with a hollow, whispering tone. The forge always smells faintly of old blood and cinnamon. Morgun will hagg...

MO

Shopkeeper

Morgun Ashmantle, a Dwarf Artificer (Lvl 6)

Keeper's Species

Dwarf

6 Weapons3 Armor1 Potions5 MiscEst. 943 gp

Shop Inventory

(15)
Weapons6

A balanced steel dagger, blackened at the pommel with soot. Reliable for close work or throwing.

Short blade favored by travelers and thieves; light enough for quick strikes.

A well-forged longblade with a dark, hammered finish that hides minor scorch marks.

A heavy, broad-headed axe with a carefully balanced haft. Practical for chopping and battle.

A soot-black warhammer with runes faintly glowing like embers along the head. Warm to the touch when menaacing.

Atk A +1 warhammer that deals an extra fire damage once per short rest when the wielder scores a hit

A broad axe with a black mirror edge that seems to swallow light. It hums like an empty belly when swung.

Atk CURSED: Once attuned, the wielder cannot willingly drop or be rid of the weapon. Each dawn while attuned the wielder must succeed on a Constitution save or gain one level of exhaustion. On a critical hit the weapon grants the wielder temporary HP equal to , up to 5. Removal requires remove curse or greater restoration.
Armor3

A round iron shield, rimed in black soot; sturdy and simple.

AC +2

A leather cuirass studded with blackened rivets. Light protection that moves with the wearer.

AC +12

A tattered cloak threaded with ash-gray fibers. It smells faintly of old embers and soot.

While worn and in dim light or smoky conditions, grants +1 to Dexterity (Stealth) checks
Potions1

A sealed vial of red, warm liquid. A basic healer's potion favored by low-level adventurers.

Heal 7 HP
Miscellaneous5

A quiver bundle of mass-produced arrows, tips slightly darkened from the forge.

A full set of a smith's tools in a soot-stained roll; necessary for repairs and crafting metal gear.

A pair of hardened tongs, blackened beyond polish. The owner sometimes offers them for sale for cheap.

A lantern whose flame glows like ember-iron. The glass is smoky but warm to the touch.

Emits bright light in a 30 ft radius and dim light for an additional 30 ft. While the lantern is lit the wielder gains +1 on Intelligence checks related to smithing or furnace work.

A small, blighted anvil set in an iron frame. It hums faintly and occasionally flares with a single ember.

Three times per day the anvil can cast mending on a nonmagical metal object instantly. Grants the smith working on it a bonus to checks made to repair or craft metal items for the day.
MO

Morgun Ashmantle

DwarfArtificerLvl 6

Shop Atmosphere

The shop's bell is a chunk of cooled slag that rings with a hollow, whispering tone. The forge always smells faintly of old blood and cinnamon. Morgun will haggle if you bring him metal slag as trade and will test any blade you bring by making it bite through a candlewick; he keeps a carved bone with a tooth notch as his 'business card'. He never uses the word 'cursed' openly and refers to dangerous items as 'temperamental'.
Visual sheet

Turn The Blackened Anvil into a sheet

A high-res, share-ready sheet you can post or print.