Miri's Trinket Emporium

Est. 2025 Rock Gnome Artificer

Miri's Trinket Emporium

The shop smells faintly of oiled wood, dried citrus, and old parchment. Miri enjoys testing customers by slipping harmless illusions onto the shelves. She will ...

MI

Shopkeeper

Miri Quickspark, a Rock Gnome Artificer (Lvl 6)

Keeper's Species

Rock Gnome

2 Potions17 MiscEst. 6.3k gp

Shop Inventory

(19)
Potions2

A small glass vial of reddish liquid. Common, dependable restorative for bruises and scrapes.

Heals hit points when consumed.

A slightly larger vial whose contents glow faintly. Useful between fights and for clutch stabilizations.

Heals hit points when consumed.
Miscellaneous17

A jaunty, slightly battered velvet cap with a sewn-on feather. Makes small transformations convincing.

While worn, you can cast disguise self at will to alter your apparent form.

A soft, leaf-patterned cloak that seems to drink shadows. Great for tailing, sneaking, or theatrics.

Advantage on Dexterity (Stealth) checks while hooded; creatures have disadvantage to spot the wearer if they fail a Perception check.

A pair of brass-rimmed goggles with smoked lenses. The lenses shift faintly between amber and black.

Provides darkvision or extends existing darkvision by 60 feet.

A slim wand wrapped in ribbon and tiny bells. Helpful for those who like guaranteed hits.

Cast Magic Missile using charges; each charge casts a 1st-level Magic Missile.

A battered ceramic jug with a portrait of a smiling cow. Choose its fill from a small, peculiar menu: mayonnaise, wine, fresh water, etc.

Produces up to 2 uses of simple provisions or nonlethal liquids per day depending on chosen option.

A fuzzy little pouch that trembles faintly. Animals produced are more curious than useful.

Reach into the bag and pull out small animals (depending on type) that obey simple commands for a short time.

A delicate silver bird on a wooden base. It watches motion from its carved eyes.

Can become a tiny raven that obeys a command for up to 12 hours; returns to figurine form after use.

A deck of elaborately illustrated cards whose scenes flutter and move when you shuffle them.

When a card is thrown it creates an illusory creature that can distract foes for up to 1 minute.

Two smooth black pebbles in a silk pouch. They feel warm when held in times of stress.

Once per day per stone, you can use a stone to cast a touch-range sending-like effect to the paired stone's holder.

A smooth, palm-sized pebble that hums faintly. Carry it for a better stroke of luck.

While attuned, grants a bonus to Ability Checks and Saving Throws.

A pair of fingerless leather gloves that leave faint soot marks on objects they touch.

Grants bonus to Sleight of Hand checks to pick locks or pockets when worn (stealthy use implied).

A tarnished thimble set atop a spool of rainbow thread. Meant for keeping small magics tidy.

Can store one spell of up to 1st level, cast by any attuned spellcaster; usable once before recharge.

A copper coin stamped with a smiling face. More useful to puzzle-solvers than to pickpockets.

Emits faint glow and warm hum when within 10 feet of a secret door or trap (detect-like hint only).

A tiny brass monocle on a chain that smells faintly of old scrolls.

Can be held while studying an object or scene to gain a short window of insight; single use per day.

A necklace hung with a tiny bell that rings with a tune like wind through leaves.

Charming jingle calms beasts and attracts small woodland creatures for a short time.

A carved wooden totem no larger than a thumb, painted with a rabbit and a crescent moon.

Translate simple animal emotions and intent for 10 minutes once per day.

Two tin mice with glass eyes and tiny copper tails that twitch when excited.

Can fetch, distract, or deliver small message-carrying slips. Function for 1 hour before requiring winding.
MI

Miri Quickspark

Rock GnomeArtificerLvl 6

Shop Atmosphere

The shop smells faintly of oiled wood, dried citrus, and old parchment. Miri enjoys testing customers by slipping harmless illusions onto the shelves. She will sometimes haggle by offering an odd trade: a story, a small favor, or a curious riddle. A tinkling bell above the door always answers a question only Miri can hear. If the party lingers, Miri may sneak a free sample trinket (usually one that hums) into their pack just to see what they do with it.
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