Voss' Sundries & Provisions

Est. 2025 Half-Elf Ranger

Voss' Sundries & Provisions

Marta hums an old border chant while weighing goods; she'll accept trade-ins (especially hunting trophies or furs) and offers a friendly discount (5%) to custom...

MA

Shopkeeper

Marta Voss, a Half-Elf Ranger (Lvl 6)

Keeper's Species

Half-Elf

20 Misc3 Weapons2 Armor2 PotionsEst. 871 gp

Shop Inventory

(27)
Miscellaneous20

Sturdy leather pack with straps and several pouches; can hold up to 30 lb of gear.

None; normal storage capacity.

A simple rolled blanket and mat. Decent comfort out on the road.

Saves a -1 penalty from sleeping outdoors in mild weather (flavour).

Dried meat, hardtack, and preserved fruit — enough food for a single day.

None; provides one day of sustenance.

Sturdy, dependable rope useful for climbing, tying, and hauling.

Can bear up to 3,000 lb with proper knots (flavour).

Iron hook with three prongs; designed to be used with rope for climbing or anchoring.

Useful for securing rope; may catch on ledges.

A reliable hooded oil lantern; hood controls glare and reveals a focused light.

Provides bright light in a 30-ft radius and dim for an additional 30 ft when lit.

Common oil for lanterns, traps, or makeshift incendiary uses.

Can be used with a torch to start fires; if thrown and ignited, acts like improvised alchemy (DM adjudicates).

A simple wooden torch that burns for about an hour.

Provides bright light in a 20-ft radius and dim for another 20 ft.

Contains flint, steel, and tinder for starting fires.

Grants reliable fire-starting without a nature or survival check in normal conditions (flavour).

A leather reservoir for carrying water; holds about 4 pints.

None.

Sturdy iron crowbar suited for prying and levering.

Can be used as an improvised weapon; effective for leverage.

Large hammer for breaking doors, smashing obstacles, or heavy work.

Two-handed; effective vs objects.

A medically prepared vial that counters common poisons.

Advantage on saving throw against poison for 1 hour after consumption (Xanathar's/SRD style flavour).

A sticky, ignitable mix used as an improvised incendiary.

On a hit: deals fire damage at impact and ongoing fire damage at the start of the target's turns until extinguished (subject to DM ruling).

A cloth bag that, when thrown, bursts and entangles a creature in a sticky mass.

On a failed Strength save, target is restrained by adhesive goo for 1 round (exact effect subject to DM).

Standard adventurer's kit: backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50 ft hempen rope.

Convenient bundle pricing vs purchasing items separately.

A small pouch containing common material components for spellcasting.

Allows casters to provide non-costly components without searching. Does not replace costly material components with GP values.

Simple tallow candles for light or rituals.

Each candle burns ~1 hour; used as components or low-light sources.

A small bar of cleansing soap; invaluable after long journeys.

None mechanically; can be used to leave or remove marks and scents.

Standard iron-tipped arrows for bows; sold in a bundled quiver.

Compatible with short- and longbows.
Weapons3

A short, easily concealed blade. Versatile for melee or throwing.

Thrown (range 20/60). Finesse weapon.

A light, easily handled blade favored by scouts and rogues.

Finesse weapon.

Simple wooden shortbow and a quiver of 20 arrows (bow 25 gp, arrows 1 gp per 20).

Ammunition weapon (range 80/320).
Armor2

Leather armor reinforced with studs; favored by those seeking mobility and protection.

AC +12Medium protection with minimal restriction; wearer is stealth-capable with a Dexterity modifier.

A round tower shield that provides extra protection when wielded.

AC +2 bonus to AC when equipped.
Potions2

A small vial of red liquid that mends wounds when imbibed.

Heal 2 HPHeals HP when consumed (standard 5e common potion).

A potent vial of restorative liquid for severe injury.

Heal 3 HPHeals HP when consumed (5e greater healing).
MA

Marta Voss

Half-ElfRangerLvl 6

Shop Atmosphere

Marta hums an old border chant while weighing goods; she'll accept trade-ins (especially hunting trophies or furs) and offers a friendly discount (5%) to customers who share a true travel tale. She keeps one locked chest of 'special stock' behind the counter—ask nicely and she might reveal a rare potion for a higher price or favourable barter.
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