The Drowned Anchor: Tackle & Sundries

Est. 2025 Human Warlock

The Drowned Anchor: Tackle & Sundries

The shop reeks faintly of brine, tar and old sea-song; Edda hums a low, watery dirge and arranges goods between jars of murky water holding odd trinkets. Shelve...

ED

Shopkeeper

Edda Blackfin, a Human Warlock (Lvl 3)

Keeper's Species

Human

18 Misc5 Weapons1 Potions1 ArmorEst. 273 gp

Shop Inventory

(25)
Miscellaneous18

A small cedar box with twine, sinkers, a spool of line and a few assorted hooks. Common, reliable.

None. Provides advantage on basic Survival checks to set up simple fishing gear if the user has proficiency.

A reinforced hook carved from whalebone. Sells well to those who prefer handcrafted tackle.

A small preserved fish, cured with sea-salt and smoke. Staple food for sailors.

Eating restores tiredness and removes the 'lightly cold' condition from exposure (flavor; DM adjudicates).

Sturdy rope; standard issue for any boat or dockworker.

Needles, waxed twine, spare knots and patches for torn nets.

Grants advantage on simple Net-repair attempts or reduces time required by half.

A metal-framed lantern with a sliding hood to dim the flame. Common dockside lamp.

Hood reduces light by half when slipped over (useful for covert activity).

A small leather-wrapped flask filled with lamp oil.

Can be used to fuel lanterns. If thrown and ignited, deals fire to the initial target and creates a 5-foot square of burning oil (DM adjudicates).

Flint, steel and tinder in a small iron box; will start a fire under reasonable conditions.

A rolled canvas bed, thick with oil and cedar to keep the damp out.

A day's worth of preserved food suitable for sailors: hard biscuit, jerky, dried kelp.

Hearty fare; when eaten affords a small morale boost (flavor).

A simple leather waterskin, holds about 4 pints.

Tar, cloth, and simple tools for temporary hull repairs and sealing leaks.

Reduces time and difficulty of emergency hull repairs; not a permanent fix.

A small clay pod filled with powdered plant matter. When smashed it releases a choking gray smoke.

Creates a 5-foot radius cloud of thick smoke (heavily obscured) for up to 1 minute or until dispersed. Useful for escapes and distractions.

A small jar of iridescent paste that glows faintly under moonlight. A favored thing among night-fishers.

When applied, grants advantage on the first Survival (Fishing) check made that night. Occasionally (1 in 10) draws small curious spirits—DM may introduce complications.

A sealed vial of shifting liquid in an iron frame on a leather thong. The liquid fogs before storms and clears in calm weather.

Vibrates faintly and fogs when a major storm approaches; trusted by skippers to predict bad weather. Useful tool for navigation but grants no direct mechanical bonus.

A simple brass tube with a scratched lens. Helps spot buoys, seals or other vessels at a modest distance.

Gives better long-range observation for spotting large forms; fragile and can fog in heavy weather.

A small, stoppered glass vial. Useful for samples, potions, or humble superstitions.

A small pouch of tough needles and waxed thread for mending sails, nets, and clothing.

Saves time on mundane repairs; a trained user can perform field repairs faster.
Weapons5

A stout net of knotted hemp useful for catching fish or restraining small foes.

Functions like the 5e net: can restrain a creature hit; escape Strength check. Susceptible to tears in combat.

A long shaft tipped with a barbed iron head. Built for hauling larger fish or scaring off predators.

When used from a boat on a large fish or object, provides a secure purchase for hauling (roleplay/skill checks).

A common spear good for both fishing and simple self-defense.

Versatile when used two-handed ().

A three-pronged spear favored by some coastal rakers and surf-wardens.

Useful to wrest nets and tangled lines; less effective in cramped decks.

A short, sharp blade favored for gutting fish and cutting lines in a hurry.

Balanced for quick cuts; comfortable to hold when wet.
Potions1

A small vial filled with a red, viscous liquid. Stitches quick pains and bruises.

Heal 7 HPRestores hit points when consumed (average 7).
Armor1

A heavy waxed cloak designed to shed spray and help keep the wearer dry and warm.

Provides modest protection from the elements; grants advantage on checks to stay dry in rainy conditions (flavor).
ED

Edda Blackfin

HumanWarlockLvl 3

Shop Atmosphere

The shop reeks faintly of brine, tar and old sea-song; Edda hums a low, watery dirge and arranges goods between jars of murky water holding odd trinkets. Shelves sag under nets and salted bundles; she will haggle for stories rather than coin and sometimes refuses to sell certain items when the tide is 'wrong'. Locals say you can leave a coin on the windowsill and wake to find a better bait in exchange.
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