The Ember & Elixir

Est. 2025 Halfling Artificer (Alchemist)

The Ember & Elixir

Miri talks to her mixtures like pets—each flask has a name on its label. She gives a 10% discount on the purchase of any two items if you help her test a recipe...

MI

Shopkeeper

Miri Fenbottle, a Halfling Artificer (Alchemist) (Lvl 2)

Keeper's Species

Halfling

9 Misc2 Potions2 WeaponsEst. 272 gp

Shop Inventory

(13)
Miscellaneous9

A complete kit for mixing, distilling, and stabilizing alchemical reagents: glassware, burners, tongs, scales, and reagent jars.

Required to craft basic alchemical items and to use proficiency for checks related to alchemy.

A thick salve on a cloth pad for quick field treatment. Not as potent as a potion but useful when potions are scarce.

Heal 1 HPHeals HP when pressed to a wound and bandaged (takes an action to apply in combat).

A small clay capsule that emits a cloud of thick grey smoke when snapped, useful for escapes or distractions.

Creates a 10-foot-radius heavily obscured area for 1 minute (or until dispersed by wind).

A viscous adhesive that hardens quickly to entangle small limbs or slow pursuers.

When applied to a 5-ft square or thrown (improvised), reduces movement across area by half for 1 minute; a Strength check frees a Medium creature.

Small, corked glass vials for carrying potions, reagents, or samples.

A well-balanced stone mortar and pestle for grinding herbs and crystals to proper consistency.

Grinds material for recipes; grants advantage on one attempt to properly prepare a reagent once per short rest (DM's discretion).

A small satchel with dried herbs, tweezers, soap, thread, and instructions for making basic remedies and poultices.

Required for use of the Herbalism kit proficiency; can prepare basic healing poultices and teas.

Fine metallic powder that ignites on impact with a loud, bright flare—useful for signaling or igniting other alchemical reagents.

Create a bright flash and loud crack; can ignite flammable materials within 5 feet. Will not start large fires by itself.

A vial of concentrated antiseptic used to cleanse wounds quickly and reduce infection risk.

When applied to a fresh wound, grants advantage on the next Medicine check to stabilize or tend a creature and reduces chance of infection (DM ruling).
Potions2

A clear, slightly sweet vial that restores vitality when drunk.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect).

A bitter liquid that fortifies the drinker against poisons.

Advantage on saving throw against poison for 1 minute, or neutralizes one dose of poison (DM adjudicates).
Weapons2

A fragile glass flask filled with a volatile, sticky incendiary. Thrown on impact it ignites and adheres to surfaces.

On a hit, deals fire damage immediately and fire at the start of the target's turns until it's extinguished (Dex save to avoid sticking/flame, DM ruling). Single-use, fragile.

A small phial of corrosive acid used to eat through locks, bindings, or armor joints.

Can be thrown as an improvised weapon; deals acid damage to the target and corrodes unsecured non-magical metal over time.
MI

Miri Fenbottle

HalflingArtificer (Alchemist)Lvl 2

Shop Atmosphere

Miri talks to her mixtures like pets—each flask has a name on its label. She gives a 10% discount on the purchase of any two items if you help her test a recipe (harmless, usually smoky). She refuses to sell alchemical explosives to anyone who can't explain why they need one in under a minute.
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