The Gilded Anvil Armory

Est. 2026 Human Fighter

The Gilded Anvil Armory

Shopkeeper keeps a miniature anvil near the register as a tip box. All items come with a complimentary sharpening, and regular customers receive a handwritten c...

AL

Shopkeeper

Alina "Ironhand" Varell, a Human Fighter (Lvl 10)

Keeper's Species

Human

4 Weapons5 Armor9 Misc3 Potions2 MiscEst. 19.1k gp

Shop Inventory

(23)
Weapons4

A well-made steel longsword. Balanced, sharpened, and ready for field use.

A quality longbow suited for hunting or war.

A magical longsword with a modest enhancement to hit and damage.

Atk +1 to attack rolls and damage rolls made with this weapon

A rare, well-enchanted handaxe favored by veteran mercenaries.

Atk +2 to attack rolls and damage rolls made with this weapon
Armor5

Forged ring mail of interlocking rings. Heavy but protective.

AC +16

A sturdy shield. Simple, reliable protection in close combat.

AC +2

A magically enhanced shield that grants a small extra protection.

AC +1Wielder gains +3 to AC while wielding this shield (counts as +2 base shield plus +1 enchantment)

A slim, magically reinforced chain shirt favored by scouts and duelists.

AC +1+1 to AC while worn

A protective cloak favored by patrol captains and traveling mages.

AC +1Wearer gains +1 to AC and +1 to saving throws while wearing the cloak.
Miscellaneous9

A bundled set of 20 fletched arrows.

A magically pocketed sack that fits far more than its outward size suggests.

Items placed inside do not increase carried weight. Opening in wind may spill contents.

A supple braided rope that seems almost eager to climb.

On command the rope can knot, move along a surface, or hold a load for up to an hour.

Boots woven with suede soles to muffle steps.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.

A quiver shaped to serve rangers and siege-archers alike.

Holds up to a standard longbow or up to 60 arrows without bulk. Drawn items are ready at a moment's notice.

A compact kit assembled by the shop for customer repairs and field sharpening.

Provides advantage on one Smith's Tools check per day when used by the owner.

Travel-sized repair kit for armor and weapons. Keeps blades serviceable between visits.

A membership card granting a small discount for repeat customers.

Gauntlets with faint hammer-mark runes. Useful to blacksmiths and specialist warriors.

While worn by someone trained in Smith's Tools, grants +2 to checks to identify metalwork flaws and +1 to Strength (Athletics) checks related to lifting anvils or heavy raw materials once per short rest.
Potions3

A common healing potion. A staple for adventuring parties.

Heal 7 HP

Stronger healing draught. Useful after tougher fights.

Heal 14 HP

Powerful restorative potion. Expensive but lifesaving.

Heal 26 HP
Miscellaneous2

A bundle of magically-enchanted arrows.

Atk +1 to attack and damage. Counts as magical for overcoming resistance and immunity to nonmagical attacks and damage.

A sling user's handy pouch. Not overpowered, but practical in the field.

One stone per day can be used to grant the slinger +1 to attack; stones count as magical for resistance checks.
AL

Alina "Ironhand" Varell

HumanFighterLvl 10

Shop Atmosphere

Shopkeeper keeps a miniature anvil near the register as a tip box. All items come with a complimentary sharpening, and regular customers receive a handwritten coupon stamped with an iron brand. Owner prefers haggling over mugs of strong tea.
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