Bottled Hearth Apothecary

Est. 2025 Human Alchemist

Bottled Hearth Apothecary

The shop smells of steeped herbs and copper; parchment labels in Mirelle's tidy script cling to every shelf describing batch numbers and caster level used. The ...

MI

Shopkeeper

Mirelle Tansy, a Human Alchemist (Lvl 5)

Keeper's Species

Human

7 Potions2 Misc1 Misc1 Misc1 MiscEst. 2.4k gp

Shop Inventory

(12)
Potions7

A small corked vial filled with warm, rosy liquid that soothes wounds when swallowed.

Heal 6 HPHeals (potion of Cure Light Wounds, typical CL 1).

A heavier, golden flask whose contents knit flesh faster than common salves.

Heal 12 HPHeals (potion of Cure Moderate Wounds, typical CL 3).

A heavy crystal phial with viscous, deep-red contents reserved for grievous wounds.

Heal 19 HPHeals (potion of Cure Serious Wounds, typical CL 5).

A pale, bitter draught in a lead-sealed bottle; expensive but lifesaving when real toxins are involved.

Neutralizes the effects of a poison currently in the subject as the Neutralize Poison spell.

A tiny vial filled with a clear, steadying liquid that warms the stomach and the courage.

Removes effects of fear and a frightened/fearful condition for the duration of the spell (Remove Fear).

A silvery, almost oily potion that clings to the skin with a faint hum of force.

AC +4Grants the effects of the Mage Armor spell (+4 armor bonus to AC, typical CL 1 potion).

A cobalt-blue phial whose contents sparkle faintly; marketed to explorers and nervous front-line soldiers.

Bottled Resolve grants a +2 morale bonus on saves vs fear and emotional compulsion for 1 hour and grants temporary Hit Points (temporary HP stack normally).
Miscellaneous2

A small corked phial labeled with crude sigils, smelling faintly of citrus and iron.

Grants a +5 alchemical bonus on Fortitude saves vs poison for 1 hour (vial of Antitoxin).

A burlap sac weighted with gravel and sticky pitch, sealed with wax and a braided cord.

Tanglefoot Bag: entangles and reduces movement; slows and can impose penalties to escape checks.
Miscellaneous1

A honey-thick amber syrup in a squat vial. Locals buy it for cuts, bruises, and hangovers.

Heal 5 HPSoothing Syrup is an alchemical tonic that heals HP (nonmagical). Does not function on undead or constructs.
Miscellaneous1

A reinforced glass contraption with three sealed chambers; labeled 'for battlefield use - Mirelle's stamp'.

Heal 6 HPEmergency Extract Flask contains three doses; each dose heals (acts like a Cure Light Wounds potion).
Miscellaneous1

A ceramic bulb filled with a sticky, night-black compound; it bursts into clinging flame when broken on impact.

Alchemist's Fire: on a direct hit deals fire immediately and fire the following round (can be extinguished).
MI

Mirelle Tansy

HumanAlchemistLvl 5

Shop Atmosphere

The shop smells of steeped herbs and copper; parchment labels in Mirelle's tidy script cling to every shelf describing batch numbers and caster level used. The owner refuses to sell potent neutralizers to known criminals and always wraps expensive potions in thick cloth stamped with a small sunburst. A brass bell shaped like a stopped hourglass rings once for each customer who purchases a potion; locals say a double ring means Mirelle includes a cheer and a free vial of healing salve.
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