Bram's Leaf & Iron

Est. 2025 Wood Elf Artificer

Bram's Leaf & Iron

Bram constantly polishes a single iron bramble on his bench as a nervous habit and hums old woodcarver ballads. He insists on giving buyers a sprig of preserved...

BR

Shopkeeper

Bram Thistlecoil, a Wood Elf Artificer (Lvl 6)

Keeper's Species

Wood Elf

3 Weapons1 Misc1 Misc2 Armor1 Potions1 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 3.5k gp

Shop Inventory

(14)
Weapons3

A masterfully balanced longsword with a core of folded steel and a wooden guard and grip carved with fern motifs. Treated to resist rot and hold an edge in damp forests.

Grip shaped to give better handling in rain; gain advantage on checks to keep a held item from slipping in heavy rain or while swimming.

A stout spear with a haft bound in living ivy and a leaf-shaped steel blade. Balanced for throwing and thrusting.

If planted in earth, may sprout minor roots to steady itself, granting advantage on attempts to pin it in place (DM ruling).

A heavy staff of a single knotted branch. Not magical, but expertly balanced for bashing and parrying.

If used to strike vines or roots, deals +1 damage to plant creatures (DM discretion).
Miscellaneous1

A longbow carved from a single piece of living yew. The string hums faintly when strung; arrows loosed from it fly truer than normal.

Atk Once per long rest, the wielder may cast entangle (save ) centered on the arrow's impact point (range equal to bow's range).
Miscellaneous1

A round wooden shield rimmed in braided iron, overlaid with living thorn-vines. The thorns are dull unless activated by the wielder.

AC +2Provides the normal +2 to AC. Once per short rest as a bonus action, the wielder can activate the thorns: the shield deals piercing to a creature that strikes the wielder with a melee attack.
Armor2

Studded leather dyed shades of green and brown to resemble leaf litter. Reinforcements at key spots allow for quiet movement.

AC +12Wearer has advantage on Dexterity (Stealth) checks made to move silently through wooded terrain (not magical concealment).

A light chain shirt with outer plates worked to look like thin bark. Comfortable and surprisingly flexible for its protection.

AC +13Grants no stealth penalty; easier to blend into woodland backgrounds (advantage on checks to remain motionless among trees while hidden).
Potions1

A small glass phial containing a glittering, leaf-green liquid. Heals minor wounds.

Heal 2 HPStandard potion of healing (heals hit points).
Miscellaneous1

A jar of green paste made from stitched herbs and silverleaf. Speeds recovery of cuts and stings.

Healer's kit-like: stabilizes a dying creature automatically and provides +2 HP when used with Medicine checks. Not a magical potion.
Miscellaneous1

Twenty arrows fletched with feathers and tipped with small barbs. Barbs are coated to resist rot.

On a critical hit, target takes an additional piercing the first round as barbs irritate (DM adjudicates).
Miscellaneous1

A dagger whose blade has been hammered to a near-leaf silhouette; faint veins run through the steel like sap channels.

Atk On a successful hit, once per short rest the wielder may cause the dagger to shed a veil of shadowy leaves, giving them advantage on the next Dexterity (Stealth) check made before 1 minute passes.
Miscellaneous1

A set of smithing tools adapted for wooden and metal work in forest settings: files, hammers, tongs, camouflaged anvil canvas, and a small brazier for coaling with charcoal.

Grants advantage on checks to repair wooden or nature-integrated arms and armor (DM ruling).
Miscellaneous1

A globe of hardened sap and seeds that, when shattered, releases a quick burst of binding vines.

On impact creates an area equivalent to a 10-foot radius where vines attempt to restrain (Dex save to avoid restrained for 1 round; strength check to break free afterward). Single-use.
Miscellaneous1

A length of durable barkwoven fabric that can be stitched into clothing or armor to provide water and minor cold resistance.

When integrated into armor, grants resistance to cold damage once per long rest for up to 1 minute (activation is a bonus action).
BR

Bram Thistlecoil

Wood ElfArtificerLvl 6

Shop Atmosphere

Bram constantly polishes a single iron bramble on his bench as a nervous habit and hums old woodcarver ballads. He insists on giving buyers a sprig of preserved fern with each purchase and will offer a 5% discount to anyone who can tell him the name of the local oak grove spirit (he's testing rumors). He refuses to sell edged weapons to anyone who won't let him carve a small protective rune into the haft for free.
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