Mara's Mercantile & Mysteries
Est. 2025 • Human Bard (College of Spirits)
Mara's Mercantile & Mysteries
Mara hums to her wares and believes items have personality; she will only sell sacrificial-looking items with a whispered 'blessing' (roleplay flourish). She ma...
Shopkeeper
Mara Veyl, a Human Bard (College of Spirits) (Lvl 3)
Keeper's Species
Human
Shop Inventory
(18)A ruby-tinted vial that mends flesh and soothes aches when drunk.
A bitter green liquid that grants advantage on saving throws against poison for 1 hour.
A greenish tonic brewed from concentrated herbs. Heals minor wounds and eases nausea.
A small vial that improves sleep: reduces restless dreams and grants deeper rest.
Bandages, splints, salves and a small manual; stabilizes the dying and allows basic tending.
A common herb used in teas to aid sleep and reduce minor pains.
Linen strips and charcoal powders for quick ceremonial bindings—useful for burial rites or grisly props.
A polished silvered coin on a cord that looks like a minor holy charm but is merely decorative.
A decorative votive: a glass bowl, red wax, and incantational scrawl—sold as a ceremonial tool.
Pressed herbs and ointments that reduce swelling and speed minor healing when applied to wounds.
A length of cloth embroidered with odd sigils—useful as a disguise or to curry favor with local cultists.
A needle tipped with a sliver of blessed silver and a spool of midnight-blue thread used in ritual repairs and minor binding.
A thick, crimson liquid used for theatrical sacrifices or to fake offerings—looks gruesomely real.
A carved stone amulet that provides a flicker of protection to its wearer—fragile magic meant for common folk.
A small onyx amulet that sometimes lets the wearer hear faint whispers of advice from unseen minds.
A single-use parchment that functions as detect poison and disease (range: touch, duration: 1 minute) when read aloud.
A short ceremonial blade with a dull edge; used in rites but still usable as a weapon.
A small coin etched with a smiling face; traders claim better luck in purchases while carrying it.
Mara Veyl
Shop Atmosphere
“Mara hums to her wares and believes items have personality; she will only sell sacrificial-looking items with a whispered 'blessing' (roleplay flourish). She marks fake amulets with an almost invisible stitch and insists on tasting any 'blood' product in front of the buyer to prove its harmlessness. Accepts barters of stories or secrets in lieu of some coin, and sometimes offers a 10% discount if you perform a small favor for a local shrine she respects.”
Turn Mara's Mercantile & Mysteries into a sheet
A high-res, share-ready sheet you can post or print.