Mara's Mercantile & Mysteries

Est. 2025 Human Bard (College of Spirits)

Mara's Mercantile & Mysteries

Mara hums to her wares and believes items have personality; she will only sell sacrificial-looking items with a whispered 'blessing' (roleplay flourish). She ma...

MA

Shopkeeper

Mara Veyl, a Human Bard (College of Spirits) (Lvl 3)

Keeper's Species

Human

4 Potions9 Misc2 Misc1 Misc1 Weapons1 MiscEst. 1k gp

Shop Inventory

(18)
Potions4

A ruby-tinted vial that mends flesh and soothes aches when drunk.

Heal 2 HPHeals HP (standard Potion of Healing)

A bitter green liquid that grants advantage on saving throws against poison for 1 hour.

Advantage on saves vs. poison for 1 hour (as standard Antitoxin)

A greenish tonic brewed from concentrated herbs. Heals minor wounds and eases nausea.

Heal 1 HPHeals HP. May grant advantage on first saving throw vs. poison within 1 hour at GM discretion.

A small vial that improves sleep: reduces restless dreams and grants deeper rest.

Consuming before a long rest grants advantage on one Constitution saving throw made to resist exhaustion effects (once).
Miscellaneous9

Bandages, splints, salves and a small manual; stabilizes the dying and allows basic tending.

Use to stabilize or restore HP once per short rest (requires bandaging; use as DM permits).

A common herb used in teas to aid sleep and reduce minor pains.

Soothing; +1 to saving throws vs. fear when brewed and consumed within an hour.

Linen strips and charcoal powders for quick ceremonial bindings—useful for burial rites or grisly props.

No mechanical effect beyond roleplay; can be used to make convincing sacrificial props.

A polished silvered coin on a cord that looks like a minor holy charm but is merely decorative.

None; passable as a holy token to the untrained eye.

A decorative votive: a glass bowl, red wax, and incantational scrawl—sold as a ceremonial tool.

No intrinsic power; some cultists in town pay extra for authentic-sounding rites.

Pressed herbs and ointments that reduce swelling and speed minor healing when applied to wounds.

Heal 1 HPEach poultice grants a one-time + HP (healing) when applied; stacks with magical healing but cannot be used in same round as potion consumption.

A length of cloth embroidered with odd sigils—useful as a disguise or to curry favor with local cultists.

No mechanical bonuses by default. To a specific local sect it can gain trust if presented properly.

A needle tipped with a sliver of blessed silver and a spool of midnight-blue thread used in ritual repairs and minor binding.

When used in a short ritual (10 minutes), the needle can mend damaged trinkets and reset fragile magical triggers (DM adjudicates).

A thick, crimson liquid used for theatrical sacrifices or to fake offerings—looks gruesomely real.

No magical effect; excellent for trickery or performances.
Miscellaneous2

A carved stone amulet that provides a flicker of protection to its wearer—fragile magic meant for common folk.

AC +1Grants bonus to AC (worn) once per long rest for 10 minutes when invoked.

A small onyx amulet that sometimes lets the wearer hear faint whispers of advice from unseen minds.

Once per day, grants advantage on one Wisdom (Perception) or Intelligence (Investigation) check; 10% chance the whisper misleads (DM decides).
Miscellaneous1

A single-use parchment that functions as detect poison and disease (range: touch, duration: 1 minute) when read aloud.

Functions like the spell Detect Poison and Disease (as per PHB/SRD); single-use.
Weapons1

A short ceremonial blade with a dull edge; used in rites but still usable as a weapon.

Primarily ceremonial; if used in combat it's a simple weapon.
Miscellaneous1

A small coin etched with a smiling face; traders claim better luck in purchases while carrying it.

When attempting to haggle, grants a +2 circumstance bonus to Persuasion checks (non-magical; DM may rule limitations).
MA

Mara Veyl

HumanBard (College of Spirits)Lvl 3

Shop Atmosphere

Mara hums to her wares and believes items have personality; she will only sell sacrificial-looking items with a whispered 'blessing' (roleplay flourish). She marks fake amulets with an almost invisible stitch and insists on tasting any 'blood' product in front of the buyer to prove its harmlessness. Accepts barters of stories or secrets in lieu of some coin, and sometimes offers a 10% discount if you perform a small favor for a local shrine she respects.
Visual sheet

Turn Mara's Mercantile & Mysteries into a sheet

A high-res, share-ready sheet you can post or print.