The Coil & Scale Armory

Est. 2025 Yuan-ti Pureblood Artificer (Armorer)

The Coil & Scale Armory

Malishra speaks with a soft sibilant whisper and insists on wrapping purchases in green silk stamped with a coil. She always counts items in groups of three and...

MA

Shopkeeper

Malishra 'Silk', a Yuan-ti Pureblood Artificer (Armorer) (Lvl 6)

Keeper's Species

Yuan-ti Pureblood

6 Weapons4 Armor6 Misc3 PotionsEst. 16k gp

Shop Inventory

(19)
Weapons6

Simple steel dagger with a leather-wrapped hilt; many have a stylized serpent etched into the pommel.

A light, one-handed blade favored by scouts and scouts of the cult — often sold with a snake-embossed crossguard.

A narrow, wicked dagger with a blackened steel blade and a jade inlay shaped like a viper's head. Hums faintly when venom is nearby.

Atk On hit deals an extra poison damage. Target must succeed on a Constitution save or be poisoned until the end of its next turn. Usable by wielder without causing self-poisoning.

A set of crossbow bolts dipped in a crude paralytic venom. Lethal to small quarry, dangerous to larger prey.

Target hit must make a Constitution save or be poisoned for 1 minute (repeat save at end of each turn). Bolts are single-use and are sold in groups of 5.

A leather whip plated with tiny steel scales. It cracks with a hiss and seems to flex on its own.

Atk Grants +1 to attack and damage rolls. Once per short rest, after hitting a target the wielder can attempt to restrain: target must succeed on Strength save or be restrained until the end of its next turn or until it uses an action to free itself.

A shortbow carved from dark yew in the likeness of a striking viper; the bowstring hums when nocked.

Atk Arrows fired from this bow deal an extra poison damage once per turn. Once per long rest the bow can produce 10 non-magical arrows coated with a venom that imposes the poisoned condition on a failed Constitution save (lasts 1 minute).
Armor4

Armor of hardened leather with metal studs; flexible and favored by rogues and rangers.

AC +12

Round wooden shield faced in bronze with an engraved coiled snake. Practical and decorative.

AC +2

A fitted studded leather cuirass whose plates overlap like snake scales. The scales shimmer with a faint green sheen.

AC +13Functions as +1 studded leather (i.e., base 12 +1 = 13 + Dex). The wearer gains advantage on saving throws against being poisoned once per long rest.

A heavy shield of hammered brass with a hinged snake-head boss. Legends say the shield drank venom and held it.

AC +3+1 to AC (counts as +1 shield). Grants advantage on saving throws against poison and resistance to poison damage. Once per long rest, the wielder can release stored venom in a 10-foot cone: creatures in the cone must make a Constitution save or be poisoned for 1 minute (save repeats at end of each turn).
Miscellaneous6

A stitched leather quiver supplied with 20 iron-headed arrows.

A hooded cloak patterned like an asp's pale underbelly. Woven with faint enchanted thread that slithers against skin when danger is near.

+1 to AC and saving throws while worn. Additionally grants advantage on Dexterity (Stealth) checks in natural, overgrown, or wilderness terrain.

A small tin of bitter salve that eases most stings and gives temporary resistance to weak venoms.

Grants advantage on the next Constitution saving throw against poison taken within 1 hour of use.

Bottles, glass syringes, measuring weights, neutralizers and small flasks for mixing. Useful for those who create or handle venoms.

A small whetstone and a tin of oil stamped with a coiling snake — keeps blades keen and mechanisms slick.

Normal hempen rope suitable for climbing, binding, or lassoing — often sold with a small snake-knot tutorial card.

Potions3

A small vial of ruby-red liquid contained in a glass phial engraved with a coiled snake.

Heal 7 HPHeals HP when consumed.

A thicker, rosy elixir kept chilled in a leaded vial. Favored by hunters who know better than to test a snake's patience twice.

Heal 14 HPHeals HP when consumed.

A milky vial labeled with a coil and the sigil of Malishra. Neutralizes many natural venoms and soothed bites in minutes if administered promptly.

When administered to a poisoned creature within 1 minute of being poisoned, removes poisoned condition and grants advantage on the next Constitution save vs same venom for 24 hours.
MA

Malishra 'Silk'

Yuan-ti PurebloodArtificer (Armorer)Lvl 6

Shop Atmosphere

Malishra speaks with a soft sibilant whisper and insists on wrapping purchases in green silk stamped with a coil. She always counts items in groups of three and will hiss softly when she approves a buyer. A docile milk-snake called 'Ledger' curls in a glass terrarium behind the counter; Ledger will flick its tongue at items Malishra disapproves of. She refuses to sell poisons or venomous gear to anyone she suspects will use them on innocents and keeps a ledger of buyers she deems 'untrustworthy'—try to bribe her with a good story and a rare scale if you must.
Visual sheet

Turn The Coil & Scale Armory into a sheet

A high-res, share-ready sheet you can post or print.