Tallow & Thread General

Est. 2025 Human Commoner

Tallow & Thread General

Tallow & Thread General sits on the corner of Market Lane, a low-slung timber building with a patched canvas awning and an open counter stacked with jars, coils...

MA

Shopkeeper

Maris Tallow, a Human Commoner (Lvl 3)

Keeper's Species

Human

16 Misc1 Potions3 Weapons2 ArmorEst. 525 gp

Shop Inventory

(22)
Miscellaneous16

A coil of sturdy hemp rope, the standard adventurer's rope.

A hand torch for light and quick signaling.

A day's worth of preserved dried meat, bread, and hard cheese.

A well-stitched waterskin with a cork stopper.

A basic bedroll for sleeping under the open sky.

Used to start campfires and light lamps.

A plain-looking sack whose interior is far larger than it appears.

Wondrous item, Uncommon. Retrieving an item requires an action. No attunement.

A dependable backpack with straps and small pouches.

A hooded lantern for steady light at night; uses lamp oil.

Heavy iron manacles used to secure prisoners or cargo.

A spring-jawed hunting trap suitable for snares or delaying foes.

A locksmith's set for picking locks and disabling simple traps.

Proficiency with thieves' tools grants bonus to lock and trap checks.

A loud signal whistle used by guards and hunters.

Ten pieces of chalk for marking routes, traps, and notes.

A small blown-glass vial containing a compacted reagent that bursts into choking smoke when smashed.

Common consumable. Grants heavy obscurement in the area; can be used to cover retreat.

A small tin with soap and soothing salves popular with travelers.

Provides a bonus to Medicine checks to treat non-magical wounds for the day of use.
Potions1

A small glass vial containing a shimmering red liquid.

Heal 7 HPConsumable. As a bonus action, drink to regain hit points.
Weapons3

A balanced short sword suitable for close combat and finesse fighters.

A versatile dagger for combat or everyday tasks.

A simple shortbow carved from ash; perfect for hunters and scouts.

Armor2

Soft, boiled leather tailored for mobility and modest protection.

AC +11

A battered but sturdy shield; straps adjust to most arms.

AC +2
MA

Maris Tallow

HumanCommonerLvl 3

Shop Atmosphere

Tallow & Thread General sits on the corner of Market Lane, a low-slung timber building with a patched canvas awning and an open counter stacked with jars, coils of rope, and battered weapon racks. The shop smells of pine tar, drying leather, and a faint tang of herbs. Lanterns hang from the eaves and a small chalkboard out front lists "bread, nails, odd jobs" and today's exchange rates. Behind the counter stands Maris Tallow, a human level 3 trader who learned a few parrying tricks in town watch duty and keeps a hand axe in a peg by the door. Maris is affable, practical, and shrewd; she knows the local farmers, the smith, and which traveling bard might need a spare string. She will haggle politely with adventurers, offers small discounts for bulk purchases, and will happily trade information or a favor for gear she cannot legally sell. The back rooms hold a locked chest where the more unusual items are kept; Maris only sells those to customers she trusts or those who bring a good story. Children like to peer through the window for a chance to see the odd blinking vial kept under glass.
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