Moonpetal Apothecary & Philterworks

Est. 2025 Elf (High) Artificer (Alchemical Savant)

Moonpetal Apothecary & Philterworks

Lyrandel hums an old elven lullaby whenever mixing—customers report the melody seems to affect the viscosity of certain potions. He refuses to sell alcohol or w...

LY

Shopkeeper

Lyrandel Siannodel, a Elf (High) Artificer (Alchemical Savant) (Lvl 8)

Keeper's Species

Elf (High)

6 Potions1 Misc4 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 3.6k gp

Shop Inventory

(18)
Potions6

A small crystalline phial filled with a warm, rose-tinted liquid that mends flesh and spirit.

Heal 2 HPRestores hit points when consumed (D&D 5e standard common potion).

A vial of pale green liquid with a leaf-shaped seal. Neutralizes common venoms.

Gives advantage on saving throws against poison for 1 hour and cures one instance of poison if already afflicted.

A vial containing a viscous amber fluid. Grants the drinker the ability to walk on walls and ceilings.

Grants the effects of the spider climb spell for 1 hour.

A clear, chilled elixir that sharpens vision and hearing in darkness.

Grants darkvision out to 60 feet (if you already have darkvision, range increases by 30 feet) for 8 hours. Also grants advantage on Perception checks relying on sight or hearing in darkness.

A faintly opalescent fluid; the drinker becomes invisible for a short time.

Grants invisibility for up to 1 minute or until the user attacks or casts a spell (standard invisibility rules).

A honey-sweet cordial that soothes frayed nerves and quiets panic.

Grants advantage on saves against being frightened for 1 hour. If already frightened, grants a new save with advantage to end the effect immediately.
Miscellaneous1

A tin of silvery balm; applied to wounds it knits flesh quickly.

Heal 4 HPOnce applied, heals hit points over 1 minute. Usable once.
Miscellaneous4

A tiny phial that emits a soft, cool light when uncorked. Useful for stealthy illumination.

Produces bright light in a 10-foot radius and dim light for an additional 10 feet for 6 hours or until corked again.

A palm-sized clay sphere that, when crushed, emits thick green-tinged smoke.

Creates a 10-foot-radius heavily obscured area centered on the pellet for 1 minute. Wind can disperse smoke normally.

Sterile elven linen strips soaked in healing herb distillate. Single-use wound dressing.

Stabilizes a dying creature automatically when applied (no Medicine check). Provides a bonus to any one Medicine check to stop bleeding or tend wounds; consumed on use.

A spritz of floral perfume that helps the wearer blend into natural scents.

Grants advantage on Stealth checks made outdoors in natural terrain for 1 hour.
Miscellaneous1

A small ceramic sphere containing a sticky, luminous gel. Thrown, it clings and burns fiercely.

On hit, deals fire immediately and causes fire at the start of subsequent turns until extinguished (DEX check to extinguish each round). Uses the standard alchemist's fire rules (D&D 5e).
Miscellaneous1

When poured on the ground, sprouted tendrils briefly hamper movement.

When poured on a 5-foot square, the area becomes difficult terrain and creatures that start their turn there must succeed on a Strength saving throw or be restrained for 1 round. Lasts 1 minute.
Miscellaneous1

Bitter brew used to purge parasites and minor afflictions.

Cures common biological maladies and grants a +5 temporary bonus to Constitution saving throws vs disease for 24 hours.
Miscellaneous1

A compact kit of mortars, pestles, vials, measuring spoons, and rare herbs — designed for the woodsman alchemist.

Grants advantage on skill checks to create or identify potions and herbal concoctions when used by someone proficient with alchemist's supplies.
Miscellaneous1

A palm-sized rune-carved stone that holds a small magical charge to power effects.

Can be used as a 1st-level spell component substitute for casting damage-dealing and light-based spells; holds 3 charges. Each use expends charges; regains 1 charge at dawn.
Miscellaneous1

A jar of deep green salve harvested from an ancient moonroot. Heals grievous wounds and mends broken bones.

Heal 8 HPWhen applied, restores hit points over 10 minutes and can stabilize and remove one condition (poisoned, restrained, or blinded). Single use.
Miscellaneous1

A decorative phial containing swirling motes that act as bait for fey or to charm small woodland creatures.

When uncorked, attracts woodland creatures within 30 feet (DM discretion) and can grant advantage on Charisma checks when dealing with fey for 1 hour.
LY

Lyrandel Siannodel

Elf (High)Artificer (Alchemical Savant)Lvl 8

Shop Atmosphere

Lyrandel hums an old elven lullaby whenever mixing—customers report the melody seems to affect the viscosity of certain potions. He refuses to sell alcohol or warlike explosives; he prefers barter of rare herbs, song, or crafted trinkets over coin for unique commissions. The shop smells faintly of pine, citrus, and candle smoke, and small moth-like fae occasionally flit about the hanging glass orbs.
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