Hensley's Trading and Sundries

Est. 2026 Human Commoner

Hensley's Trading and Sundries

The shopkeeper insists customers leave muddy boots in the entry trough and will offer a free cup of sage tea to anyone who tells a true travel tale. A carved wo...

MA

Shopkeeper

Marta Hensley, a Human Commoner (Lvl 2)

Keeper's Species

Human

16 Misc4 Weapons2 Armor1 PotionsEst. 222 gp

Shop Inventory

(23)
Miscellaneous16

A stick of pine soaked in pitch. Basic light source.

Sturdy length of rope, coiled and knotted. Essential for delving.

Sturdy backpack for carrying gear on the road or in the dungeon.

Basic bedding for overland travel and camping.

A leather waterskin with stopper. Useful for travel and short expeditions.

One day's travel rations, lightweight and long-lasting.

Used to start fires reliably; essential survival tool.

Set of iron spikes for anchoring or creating footholds.

Tools tailored to stealthy entry and trap work.

Provides a +2 circumstance bonus to lockpicking and disarming simple mechanical traps when used by someone trained.

A hooded lantern that can be dimmed. Good for keeping light controlled.

A small kit of pressed herbs and salves sold by local apothecaries.

Heal 3 HPEach application restores hit points when applied to wounds; cannot replace magical healing.

A small charm in the form of a cloth shoelace said to catch small fortunes.

Once per day, the wearer may re-roll a single failed skill check or saving throw and must accept the second result.

Cheap candles for short-term indoor light.

A useful tool for scaling walls or anchoring ropes.

A heavy crowbar for prying doors, chests, and levers.

A locally made map marked with trails and safe crossings favored by caravans.

Provides +1 to survival/navigation checks while used within the mapped area.
Weapons4

A reliable blade for melee. Light and easy to fence.

A simple knife useful in combat and everyday tasks.

A handheld crossbow firing heavy bolts. Quiet and powerful for its size.

A dagger with a silvered edge for dealing with certain supernatural foes.

Counts as silvered for the purpose of bypassing a creature's silver vulnerability.
Armor2

Basic protective leather armor, quiet and flexible for adventuring.

AC +2

A common shield used by guards and travelers for extra protection.

AC +1
Potions1

A common healing potion favored by low-level parties for emergencies.

Heal 6 HPWhen consumed, restores hit points immediately.
MA

Marta Hensley

HumanCommonerLvl 2

Shop Atmosphere

The shopkeeper insists customers leave muddy boots in the entry trough and will offer a free cup of sage tea to anyone who tells a true travel tale. A carved wooden pig named 'Tips' sits on the counter and is filled with odd coins and charms; Marta claims it brings good luck to honest buyers.
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