Moonpetal & Thorn: Curios of Twilight

Est. 2025 Dhampir Warlock (Archfey patron flavor)

Moonpetal & Thorn: Curios of Twilight

Mirelle insists prices are 'starting offers' and often trades favors or secrets instead of coin. The shop smells faintly of roses and old iron; tiny motes of li...

MI

Shopkeeper

Mirelle Nightwhisper, a Dhampir Warlock (Archfey patron flavor) (Lvl 3)

Keeper's Species

Dhampir

2 Potions11 Misc2 Weapons1 ArmorEst. 480 gp

Shop Inventory

(16)
Potions2

A small glass vial filled with shimmering silver-blue liquid. Swirls inside occasionally form tiny motes like moths of moonlight.

Heal 1 HPWhen sipped, grants 1 temporary hit point and advantage on Perception checks relying on hearing or smell for 1 hour (single use).

A small tin of dark crimson salve scented of roses and iron. It gleams with a faint inner light.

Heal 1 HPHeals hit points when applied. If the user is a dhampir or has a vampire trait, it heals an additional +1 HP and grants 1 hour of resistance to necrotic damage (single use).
Miscellaneous11

A spool of silvery thread spun from glimmering fairy webs. It seems to tug toward moonlight.

Can be used to stitch or repair clothing and light armor: repairs up to 2 HP of damage to leather/cloth items per hour spent. Once per day, a 1-minute ritual can stitch a shimmering seam that grants +1 to stealth checks for 1 hour.

A palm-sized lantern of hammered silver with a tiny captive glow floating inside. The light pulses like a heartbeat.

Emits bright light in a 10-foot radius and dim light for an additional 10 feet. Once per day the lantern can cast the spell faerie fire (no concentration, 1-minute duration) centered on the lantern (save ).

A small phial of black-rose perfume that smells of dusk and first snow.

When applied, grants advantage on Charisma (Persuasion) checks made to influence fey and dhampir for 1 hour. May attract small fey curious about the scent.

A heart-shaped locket whose interior shows not the wearer's face but a soft, unfamiliar reflection.

Once per day, the wearer can use an action to have the locket show the image of a person they have briefly met (within 24 hours) up to 1 mile away, granting a vague impression of mood and direction (not precise location). Useful for tracking emotional states and recognizing illusions.

A heavy iron lantern etched with tiny runes; within, an everburning black flame flickers without smoke.

Emits dim, cool light in a 30-foot radius that only creatures attuned or invited can see. While within the light, dhampirs and creatures friendly to the bearer gain +1 to Charisma checks dealing with fey and undead. Once per long rest it can cast speak with animals (fey creatures only) for up to 10 minutes.

Five iridescent seeds that hum faintly when taken from the packet.

If sown in soil and tended for one week under moonlight, one seed will sprout into a tiny flower that, when brewed into tea, grants +1 temporary hit point and advantage on saving throws against being charmed for 8 hours (single use per flower).

A sealed phial containing thick, opalescent blood that warms faintly in the hand.

A rare reagent used for certain rituals and alchemical recipes. When used correctly (with a Arcana check), it can empower a healing potion to heal an additional + HP or be used to craft a minor curse extractor. Mirelle restricts sale to those she trusts; may require a small favor.

A tiny, glass bead that when rolled across a table makes a sound like a distant giggle.

Mostly a curiosity. Once per day the bead can be thrown; on landing it produces harmless sensory illusions (a puff of fragrant smoke, a small shimmer, or the sound of footsteps) for 1 minute in a 5-foot area.

A single-use parchment with a taught phrase and gestures to sway small minds. Intended for roleplay and minor social tricks.

When used, grants advantage on one Charisma (Deception) or (Persuasion) check within the next hour (DM adjudicates). Single use.

A black candle scented faintly of rosemary and autumn leaves. Its flame burns a cold blue.

Burning for an hour attracts quiet, nearby fey and wards against small vermin. If burned in a respectful ritual, grants +1 to a single Wisdom (Perception) check made near it while lit.

A small obsidian crescent hung on a leather thong. It absorbs a faint shimmer of moonlight.

Once per long rest, the wearer can add + to a single Dexterity (Stealth) check or Dexterity saving throw. The charm hums softly when fey are near.
Weapons2

A slim dagger with a black blade and a hilt wrapped in dried rose thorns. The tip is cold to the touch.

On a hit, deals an extra 1 necrotic damage once per short rest (DM adjudication). Creatures with sunlight sensitivity have disadvantage on Perception checks to detect the wielder in dim light or darkness.

Ten arrows with shafts of pale wood and arrowheads that shimmer faintly with starlight.

Each arrow deals +1 radiant damage against creatures of darkness (shadowy undead, shadow creatures). Two arrows per long rest can be empowered to shed bright light (10-foot radius) for 1 minute.
Armor1

A diaphanous veil woven with faint runes. When worn, it flutters even without wind.

AC +11Functions as padded armor (armor class 11 + Dex modifier). While wearing the veil, once per long rest wearer can cast invisibility on themselves (concentration as normal) for up to 1 minute. Creatures charmed by the wearer feel a fleeting sorrow when they see the veil.
MI

Mirelle Nightwhisper

DhampirWarlock (Archfey patron flavor)Lvl 3

Shop Atmosphere

Mirelle insists prices are 'starting offers' and often trades favors or secrets instead of coin. The shop smells faintly of roses and old iron; tiny motes of light (harmless will-o'-fey) flit along the rafters. She refuses to sell the Vial of Velvet Blood to those who refuse to leave a lock of hair or a truthful secret as payment. Patrons sometimes wake with a single, nonsensical fey-lilt in their voice after visiting.
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