Thorn & Tincture Herbalist

Est. 2025 Half-elf Druid

Thorn & Tincture Herbalist

Maera talks to every plant she trims and will loudly scold customers who step on her greenhouse herbs. She accepts coin, crafted favors, and fresh mushrooms as ...

MA

Shopkeeper

Maera Thornbrook, a Half-elf Druid (Lvl 5)

Keeper's Species

Half-elf

5 Potions12 MiscEst. 710 gp

Shop Inventory

(17)
Potions5

A small glass vial of ruby-red liquid favored by traveling healers. The baseline healing potion found in most markets.

Heal 7 HPDrinking or administering this potion takes an action.

A deeper crimson potion brewed by more skilled alchemists. Useful for tough fights or bad injuries.

Heal 14 HPStronger healing than a standard potion; drinking takes an action.

A bitter, charred liquid distilled to counter common venoms and toxins.

When administered to a poisoned creature, grants advantage on saving throws against poison for 1 hour.

A chilled, emerald tonic favored by rangers for shoring up vitality before a hunt.

When consumed, grants temporary HP that last 1 hour. Nonstacking; DM decides interactions with other effects.

A rarer, more complex distillation kept behind the counter and sold only to those who can pay or barter.

Functions like a superior antitoxin for many non-magical venoms. When administered within 1 minute of a bite or sting, it grants advantage on any saving throws to avoid severe systemic effects. May require DM adjudication for unique poisons.
Miscellaneous12

A practical kit for battlefield triage and basic first aid.

Spend one use as an action to stabilize a creature at 0 HP without a Wisdom (Medicine) check.

A wooden box with compartments for drying, grinding, and storing botanical ingredients.

Proficiency with this kit is required to craft potions of healing and to properly identify/prepare rare herbs.

A kit of beakers, burners, reagents, and measuring tools for a working apothecary.

Used with proficiency to craft complex remedies and to assist with alchemical attempts.

A sturdy glass bottle useful for storing tinctures, oils, or a single potion.

A well-thumbed herbal compendium that doubles as a shop ledger and recipe book.

Contains recipes and DM-flavor lore; may help identify rare herbs or provide advantage on an Investigation check at the DM's discretion.

A jar of verdant-smelling salve made from plantain, yarrow, and crushed mint for quick wound care.

Heal 4 HPApplied as an action; heals HP (useful between fights).

Thick sticks of incense braided with thornflower and valerian, sold in small bundles.

Burning one stick grants the user and allies within 5 feet advantage on the next saving throw made to resist being frightened or charmed. Effect lasts until used or for 10 minutes.

Astringent and cleansing tea made from boiled elderflower and rue, packaged for travelers.

Consume one sachet to gain advantage on the next Constitution saving throw made to resist disease within 24 hours.

Aroma-heavy extract sold to scouts and watchkeepers to help in dusk patrols.

When applied, temporarily sharpens low-light perception: grants the ability to see better in dim light (treat dim light as bright light) for 1 hour. Does not grant darkvision.

A length of treated tanglevine kept damp and coiled, useful for improvised restraints or traps.

When used as an action, the rope can attempt to hold an enemy: target must succeed on a Strength saving throw or be restrained until it uses an action to free itself ( Strength). Item frays after use.

Mix of edible and medicinal seed stock for camp gardens or potions.

Sticky cord infused with saps to help mend leather or make quick snares.

MA

Maera Thornbrook

Half-elfDruidLvl 5

Shop Atmosphere

Maera talks to every plant she trims and will loudly scold customers who step on her greenhouse herbs. She accepts coin, crafted favors, and fresh mushrooms as partial payment.
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